_scrollAmount=3      // Used for Netscape 4 scrolling
_scrollDelay=20	     // Used for Netscape 4 scrolling

_menuCloseDelay=300  // The delay for menus to remain visible on mouse off
_menuOpenDelay=150   // The delay for opening menus on mouse over
//_followSpeed=0       // Follow Scrolling speed (higher number makes the scrolling smoother but slower)
//_followRate=0        // Follow Scrolling Rate (use a minimum of 40 or you may experience problems)
_subOffsetTop=0;     // Sub menu offset Top position
_subOffsetLeft=0;   //Sub menu offset Left position


with(menuStyle=new mm_style()){
onbgcolor = "#A5B7BF";
oncolor = "#0E36A4";
offbgcolor = "#89919F";
offcolor = "#000033";
bordercolor = "black";
borderstyle = "solid";
borderwidth=1;
separatorcolor="#000033";
separatorsize="1";
padding=3;
fontsize="9px";
fontstyle="bold";
fontfamily="Verdana, Tahoma, Arial";
subimage="/images/arrow.gif";
subimagepadding=1;
overfilter="Alpha(style=0,opacity=90);Shadow(color='#FFFFEC', Direction=135, Strength=4)";
outfilter="randomdissolve(duration=0.3)";
}


with(menuStyle2=new mm_style()){
topbarimageloc = "center;middle"
   subimageloc = "center;middle"
}

		with(milonic=new menuname("dvdcategory")){
		style=menuStyle;
		itemwidth=220;
		aI("text=3D;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
		aI("ondecoration=underline;text=Behind The Scenes;showmenu=bts3d;url=/dvds/groups/bts_g.html");
		aI("ondecoration=underline;text=3D Modeling;showmenu=3dmodeling;url=/dvds/groups/3dmodeling_g.html");
		aI("ondecoration=underline;text=Texturing;showmenu=texturing;url=/dvds/groups/tex_g.html");
		aI("ondecoration=underline;text=3D Environments;showmenu=3denvironments;url=/dvds/groups/3denvironments_g.html");
		aI("ondecoration=underline;text=Lighting/Rendering;showmenu=lighting;url=/dvds/groups/lighting_ren_g.html");
		aI("ondecoration=underline;text=Character Rigging;showmenu=rigging;url=/dvds/groups/char_rig_g.html");
		aI("ondecoration=underline;text=Character Animation;showmenu=charanimation;url=/dvds/groups/char_anim_g.html");
		aI("ondecoration=underline;text=Paint Effects;showmenu=painteffects;url=/dvds/groups/paint_g.html");
		aI("ondecoration=underline;text=Effects;showmenu=effects;url=/dvds/groups/effects_g.html");
		aI("ondecoration=underline;text=Fluids;showmenu=fluids;url=/dvds/groups/fluids_g.html");
		aI("ondecoration=underline;text=Cloth;showmenu=cloth;url=/dvds/groups/cloth_g.html");
		aI("ondecoration=underline;text=MEL;showmenu=mel;url=/dvds/groups/mel_g.html");
		aI("ondecoration=underline;text=Matchmoving;showmenu=matchmoving;url=/dvds/groups/matchmoving_g.html");
		aI("text=2D;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
		aI("ondecoration=underline;text=Behind The Scenes;showmenu=bts2d;url=/dvds/groups/bts_g.html");
		aI("ondecoration=underline;text=Illustration;showmenu=illustration;url=/dvds/groups/illustration_g.html");
		aI("ondecoration=underline;text=Compositing;showmenu=compositing;url=/dvds/groups/compositing_g.html");
		aI("ondecoration=underline;text=Texture Libraries;showmenu=texturelibraries;url=/dvds/groups/texturingr_g.html");
		aI("ondecoration=underline;text=Concept Design-Vehicles;showmenu=vehicles;url=/dvds/groups/vehicles_g.html");
		aI("ondecoration=underline;text=Concept Design-Characters/Creatures;showmenu=characters;url=/dvds/groups/char_creat_g.html");
		aI("ondecoration=underline;text=Concept Design-Environments;showmenu=environments;url=/dvds/groups/environments_g.html");
		aI("ondecoration=underline;text=Matte Painting;showmenu=mattepainting;url=/dvds/groups/matte_paint_g.html");
		aI("ondecoration=underline;text=Foundation Drawing;showmenu=drawing;url=/dvds/groups/foundation_draw_g.html");
		aI("ondecoration=underline;text=Foundation Rendering;showmenu=rendering;url=/dvds/groups/foundation_ren_g.html");
		aI("ondecoration=underline;text=Foundation Design;showmenu=design;url=/dvds/groups/foundation_design_g.html");
		aI("ondecoration=underline;text=Storyboarding;showmenu=storyboarding;url=/dvds/groups/storyboarding_g.html");
		aI("ondecoration=underline;text=Color Theory;showmenu=colortheory;url=/dvds/groups/color_g.html");
		aI("ondecoration=underline;text=Comic Book Illustration;showmenu=comicillustration;url=/dvds/groups/comicillustration_g.html");
		aI("ondecoration=underline;text=Sculpture;showmenu=sculpture;url=/dvds/groups/sculpture_g.html");
		aI("ondecoration=underline;text=Tattooing;showmenu=tattoo;url=/dvds/groups/tattoo_g.html");
		aI("ondecoration=underline;text=Photo Retouch;showmenu=photo retouch;url=#");
		}
				
				
				with(milonic=new menuname("bts3d")){
				style=menuStyle;
				itemwidth=280;
				aI("text=Character Modeling for Production - Modeling Techniques with Cajun Hylton;url=/dvds/bts02.html");
				aI("text=Vehicle Modeling for Production - Modeling Techniques with Paul Schoeni;url=/dvds/bts03.html");
				aI("text=Character Texturing for Production Texturing Techniques with Ben Neall;url=/dvds/bts04.html");
				aI("text=Hard Surface Texture Painting Vehicle Texture Painting with Ted Davis;url=/dvds/bts05.html");
	
				}
				
				
				with(milonic=new menuname("3dmodeling")){
				style=menuStyle;
				itemwidth=220;
				aI("text=Hard Surface: Maya;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Introduction to Maya Interface and Workflow;url=/dvds/aal02.html");
				aI("text=Vehicle Modeling for Production - Modeling Techniques with Paul Schoeni;url=/dvds/bts03.html");
				aI("text=Automotive Modeling Techniques;url=/dvds/khu02.html");
				aI("text=Hard Surface: StudioTools;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Modeling Essentials with StudioTools;url=/dvds/hgo01.html");
				aI("text=Hard Surface: Max;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Introduction to 3ds Max:Tools and Workflow;url=/dvds/ctu02.html");
				aI("text=Environment Creation for Production;url=/dvds/tjo01.html");
				aI("text=Organic/Character: Lightwave;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=The Secrets of Organic Modeling;url=/dvds/tba01.html");
				aI("text=Organic/Character: Maya;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Modeling the Human Head;url=/dvds/khu01.html");
				aI("text=Creature Head Modeling;url=/dvds/smi02.html");
				aI("text=Character Modeling for Production - Modeling Techniques with Cajun Hylton;url=/dvds/bts02.html");
				aI("text=Humanoid Modeling;url=/dvds/smi03.html");
				aI("text=Head Modeling for Games;url=/dvds/mes01.html");
				aI("text=Body Modeling for Games;url=/dvds/mes02.html");
				aI("text=Character Modeling in Maya and ZBrush, Jester Volume 1;url=/dvds/aal03.html");
				aI("text=Organic/Character: Max;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Character Modeling for Production;url=/dvds/ijo01.html");
				aI("text=Creature Modeling for Production;url=/dvds/lpi01.html");
				aI("text=Organic/Character: ZBrush;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Introduction to ZBrush 3;url=/dvds/rki01.html");
				aI("text=ZBrush Production Pipeline;url=/dvds/mme02.html");
				aI("text=Digital Sculpting: Human Anatomy;url=/dvds/zpe01.html");
				aI("text=Head Sculpting and Texturing;url=/dvds/aal01.html");
				aI("text=Detailing Characters: ZBrush Alpha Library;url=/dvds/asi03.html");
				aI("text=ZBrush for Illustrators;url=/dvds/mme03.html");
				aI("text=The Digital Maquette, Volume Two;url=/dvds/zpe03.html");
				aI("text=Building Creatures Using ZBrush;url=/dvds/asi04.html");
				aI("text=Character Modeling in Maya and ZBrush, Jester Volume 1;url=/dvds/aal03.html");
				aI("text=Organic/Character: Mudbox;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=The Digital Maquette, Volume One;url=/dvds/zpe02.html");
				aI("text=Organic/Character: XSI;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Creature Design with Aaron Sims Volume 1;url=/dvds/asi01.html");
				aI("text=Creature Design with Aaron Sims Volume 2;url=/dvds/asi02.html");
				
				}
				
				with(milonic=new menuname("texturing")){
				style=menuStyle;
				itemwidth=280;
				aI("text=Texturing: Maya;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Texture Painting: Fundamentals;url=/dvds/pca01.html");
				aI("text=Texture Painting: Weathered Surfaces;url=/dvds/pca02.html");
				aI("text=UV Mapping 101;url=/dvds/smi04.html");	
				aI("text=UV Mapping for Games;url=/dvds/mes03.html");
				aI("text=Character Texturing and Rendering, Jester Volume 2;url=/dvds/aal04.html");
				aI("text=Texturing: Max;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Character Texturing for Production;url=/dvds/ijo02.html");
				aI("text=Creature Texturing and Rendering for Production;url=/dvds/lpi03.html");
				}

				with(milonic=new menuname("3Denvironments")){
				style=menuStyle;
				itemwidth=220;
				aI("text=3D Environments: Maya;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Digital Sets 1: Design, Modeling and Camera;url=/dvds/eha01.html");
				aI("text=Digital Sets 2: Lighting and Texturing;url=/dvds/eha02.html");
				aI("text=Digital Sets 3: Rendering and Compositing;url=/dvds/eha03.html");
				aI("text=Digital Sets 4: 3D Image-Based Terrain;url=/dvds/eha04.html");
				aI("text=Digital Environment Workflow;url=/dvds/mle01.html");
				aI("text=Maya Dynamics: Outer Space Environments;url=/dvds/joc01.html");
				aI("text=Maya Dynamics: Underwater Environments;url=/dvds/joc02.html");
				aI("text=Camera Projection Techniques in Maya with Darin Hilton;url=/dvds/dhi01.html");
				aI("text=3D Environments: Max;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Environment Creation for Production;url=/dvds/tjo01.html");
				aI("text=Environment Lighting for Production;url=/dvds/tjo02.html");
				aI("text=Multi-Pass Compositing 3ds Max Rendering Techniques;url=/dvds/tjo03.html");
				aI("text=Global Illumination: Exteriors;url=/dvds/cni01.html");
				aI("text=Global Illumination: Interiors;url=/dvds/cni02.html");
				aI("text=Matte Painting Production Techniques with Chris Stoski;url=/dvds/cst01.html");
				aI("text=3D Matte Painting and Camera Mapping with Chris Stoski;url=/dvds/cst02.html");
				aI("text=Set Extension and Lighting Effects with Chris Stoski;url=/dvds/cst03.html");
				aI("text=3D Environments: RealViz;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Spherical Panoramic Photography;url=/dvds/gdo01.html");
				aI("text=Image Based Modeling: Essentials;url=/dvds/gdo02.html");
				aI("text=Image Based Modeling: Advanced;url=/dvds/gdo03.html");
				aI("text=3D Environments: Vue;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Vue Infinite: Interface and Workflow;url=/dvds/esu03.html");
				}


				with(milonic=new menuname("lighting")){
				style=menuStyle;
				itemwidth=220;
				aI("text=Lighting and Rendering: Maya;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Mental Ray: Fundamentals (Fully Updated!) ;url=/dvds/mha04.html");
				aI("text=Mental Ray: Lighting and Shaders;url=/dvds/mha02.html");
				aI("text=Mental Ray: Global Illumination;url=/dvds/mha03.html");
				aI("text=Character Texturing and Rendering, Jester Volume 2;url=/dvds/aal04.html");
				aI("text=High Resolution 3D Vehicle Illustration;url=/dvds/bmc01.html");
				aI("text=Lighting and Rendering: StudioTools;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Product Design Rendering Essentials;url=/dvds/dbr01.html");
				aI("text=Lighting and Rendering: Max;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Brazil Material Fundamentals 3ds Max and Brazil Techniques;url=/dvds/sch01.html");
				aI("text=Global Illumination: Exteriors;url=/dvds/cni01.html");
				aI("text=Global Illumination: Interiors;url=/dvds/cni02.html");
				aI("text=Environment Lighting for Production;url=/dvds/tjo02.html");
				aI("text=Multi-Pass Compositing 3ds Max Rendering Techniques;url=/dvds/tjo03.html");
				}
				

				with(milonic=new menuname("rigging")){
				style=menuStyle;
				itemwidth=220;
				aI("text=Character Rigging: Maya;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Character Rigging: The Puppet Rig;url=/dvds/csa01.html");
				aI("text=The Skinned Character Rig Skinning and Deformations with Carlo Sansonetti;url=/dvds/csa02.html");
				}				

				with(milonic=new menuname("charanimation")){
				style=menuStyle;
				itemwidth=220;
				aI("text=Character Animation: Maya;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Character Animation: Fundamentals with Chris Kirshbaum;url=/dvds/cki01.html");
				aI("text=Character Character Animation: Mechanics and Emotion with Chris Kirshbaum;url=/dvds/cki02.html");
				aI("text=Character Animation: Acting and Lip Sync with Chris Kirshbaums;url=/dvds/cki03.html");
				aI("text=Intuitive Animation:High Velocity Production, Feature Quality Results;url=/dvds/rku01.html");
				aI("text=Pipelines for Video Game Animation;url=/dvds/sea01.html");
				aI("text=Character Animation for Games;url=/dvds/rco01.html");
				}				

				with(milonic=new menuname("painteffects")){
				style=menuStyle;
				itemwidth=220;
				aI("text=Maya Paint Effects 101;url=/dvds/esu01.html");
				aI("text=Maya Paint Effects: Polygons and Dynamics;url=/dvds/esu02.html");
				}

				with(milonic=new menuname("effects")){
				style=menuStyle;
				itemwidth=220;
				
				aI("text=Effects: Maya;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=The Making of Worms;url=/includes/dvds/sva.php");
				aI("text=Maya Dynamics: Outer Space Environments;url=/dvds/joc01.html");
				aI("text=Maya Dynamics: Underwater Environments;url=/dvds/joc02.html");
				aI("text=Expressions 1: Intro;url=/dvds/exp01.html");
				aI("text=Expressions 2: In-Depth;url=/dvds/exp02.html");
				aI("text=Dynamics 4: Rigid Bodies;url=/dvds/dyn04.html");
				aI("text=Dynamics 6: Goals;url=/dvds/dyn06.html");
				aI("text=Effects: Houdini;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Houdini 101: Interface and Workflow;url=/dvds/ghe01.html");
				aI("text=Houdini: Rigid Body Dynamics;url=/dvds/cze01.html");
				}
					
				with(milonic=new menuname("fluids")){
				style=menuStyle;
				itemwidth=220;
				aI("text=Fluids: Maya;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Maya Fluid Effects: Fundamentals;url=/dvds/dsc01.html");
				aI("text=Maya Fluid Effects: Particle Integration;url=/dvds/dsc02.html");
				aI("text=Maya Fluid Effects: Pyrotechnics;url=/dvds/dsc03.html");
				aI("text=Fluids: Real Flow;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Introduction to Sculpting Fluid Dynamics;url=/dvds/wen01.html");
				aI("text=Fluids: Max;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Fluid Simulation with Glu3D;url=/dvds/ctu01.html");
				}
					
				with(milonic=new menuname("cloth")){
				style=menuStyle;
				itemwidth=220;
				aI("text=Maya Cloth 101: Fundamentals;url=/dvds/mde01.html");
				}
				
				with(milonic=new menuname("mel")){
				style=menuStyle;
				itemwidth=220;
				aI("text=MEL 101: Fundamentals;url=/dvds/kma01.html");
				aI("text=MEL for Character Animators;url=/dvds/kma02.html");
				aI("text=MEL for Effects Artists;url=/dvds/kma03.html");
				}
				
				with(milonic=new menuname("matchmoving")){
				style=menuStyle;
				itemwidth=280;
				aI("text=Matchmoving 101: Fundamentals;url=/dvds/smc01.html");
				aI("text=Matchmoving: Essential Production Techniques;url=/dvds/tdo01.html");
				aI("text=Matchmoving: Object Tracking in Production;url=/dvds/tdo02.html");
				aI("text=Matchmoving: Advanced Production Techniques;url=/dvds/tdo03.html");
				aI("text=Boujou 1: Crane Shot Tracking and Evaluation;url=/dvds/smc02.html");
				aI("text=Boujou 2: Matchmoving and Integration;url=/dvds/smc03.html");
				}
				
				
				with(milonic=new menuname("bts2d")){
				style=menuStyle;
				itemwidth=220;
	            aI("text=Character Design for Production with Peter Han;url=/dvds/bts01.html");
				}
				
				with(milonic=new menuname("illustration")){
				style=menuStyle;
				itemwidth=220;
	            aI("text=Dynamic Fantasy Painting with Tom Baxa;url=/dvds/tbx01.html");
				aI("text=Illustration Techniques with Dave Dorman  Volume 1;url=/dvds/ddo01.html");
				aI("text=Illustration Techniques with Dave Dorman  Volume 2;url=/dvds/ddo02.html");
				}
				
				
				with(milonic=new menuname("compositing")){
				style=menuStyle;
				itemwidth=220;
				aI("text=Compositing: Shake;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Visual Effects Compositing Fundamentals;url=/dvds/gja01.html");
				aI("text=Shake: Expressions, Scripting and Macros;url=/dvds/mli01.html");
				aI("text=Shake: Color Correction and Layers;url=/dvds/mli02.html");
				aI("text=Shake: Effective Keying Techniques;url=/dvds/mli03.html");
				aI("text=Shake: Tracking and Transforms;url=/dvds/mli04.html");
				aI("text=Shake Bundle;url=/dvds/shk_ble.html");
				aI("text=Compositing: NUKE;onbgcolor=#676A74;oncolor=#FFFFFF;offbgcolor=#676A74;offcolor=#FFFFFF;");
				aI("text=Introduction to NUKE Compositing;url=/dvds/rne01.html");
				aI("text=NUKE Compositing in Production;url=/dvds/rne02.html");	
				}
				
				with(milonic=new menuname("texturelibraries")){
				style=menuStyle;
				itemwidth=220;
				aI("text=Bricks and Blocks;url=/dvds/jen01.html");
				aI("text=Distressed Metal;url=/dvds/jen02.html");
				aI("text=Planks and Panels;url=/dvds/jen03.html");
				aI("text=Texture Library Bundle;url=/dvds/033005_ble.html");
				}
				
				
				

				with(milonic=new menuname("vehicles")){
				style=menuStyle;
				itemwidth=400;
				aI("text=Ryan Church Volume 1: Rendering Matte Vehicles;url=/dvds/rch01.html");
				aI("text=Ryan Church Volume 2: Rendering Shiny Vehicles;url=/dvds/rch02.html");
				aI("text=Concept Design 1: Vehicle Sketching;url=/dvds/des01.html");
				aI("text=Harald Belker Volume 1: Intro to Car Design and Drawing;url=/dvds/hbe01.html");
				aI("text=Harald Belker Volume 2: Digital Automotive Rendering;url=/dvds/hbe02.html");
				aI("text=Harald Belker Volume 3: Integrating a Vehicle;url=/dvds/hbe03.html");
				aI("text=Harald Belker Volume 4: Car Design and Presentation;url=/dvds/hbe04.html");
				aI("text=Harald Belker Volume 5: Movie Prop Design and Presentation;url=/dvds/hbe05.html");
				aI("text=Scott Robertson Volume 1: Basic Perspective Form Drawing;url=/dvds/sro01.html");
				aI("text=Scott Robertson Volume 2: How to Draw Cars;url=/dvds/sro02.html");
				aI("text=Scott Robertson Volume 3: How to Draw Aircraft;url=/dvds/sro03.html");
				aI("text=Scott Robertson Volume 4: How to Draw Hovercraft and Spacecraft;url=/dvds/sro04.html");
				aI("text=Scott Robertson Industrial Design Rendering - Bicycle;url=/dvds/sro06.html");
				aI("text=High Resolution 3D Vehicle Illustration;url=/dvds/bmc01.html");
				}

				with(milonic=new menuname("characters")){
				style=menuStyle;
				itemwidth=440;
				aI("text=Character Design for Animation Part 1 Headshots and Creating Compelling Personalities with Gil Rimmer;url=/dvds/gri01.html");
				aI("text=Character Design for Animation Part 2 Look and Feel, Full Body Character Development with Gil Rimmer;url=/dvds/gri02.html");
				aI("text=Designing Creatures in Adobe Photoshop® with Aaron Sims;url=/dvds/asi05.html");
				aI("text=Creature Design with Terryl Whitlatch  Volume:1;url=/dvds/twi01.html");
				aI("text=Creature Design with Terryl Whitlatch  Volume:2;url=/dvds/twi02.html");
				aI("text=Character Design for Production with Peter Han;url=/dvds/bts01.html");
				aI("text=Character Design Techniques with Keith Thompson;url=/dvds/kth01.html");
				aI("text= Digital Creature Painting with Chet Zar;url=/dvds/cza01.html");
				aI("text=Imaginative Illustration with J.P. Targete Vol.1;url=/dvds/jta01.html");
				aI("text=Imaginative Illustration with J.P. Targete Vol.2;url=/dvds/jta02.html");
				aI("text=Imaginative Illustration with J.P. Targete Vol.3;url=/dvds/jta03.html");
				aI("text= Dinosaur Drawing: Anatomy and Sketching with David Krentz;url=/dvds/dkr01.html");
				aI("text= Comic Book Pencilling with Stephen Platt;url=/dvds/spl01.html");
				aI("text=Carlos Huante Volume 1: Creature Sketching and Design;url=/dvds/chu01.html");
				aI("text=Carlos Huante Volume 2: Digital Creature Painting;url=/dvds/chu02.html");
				aI("text=Character Design Pipeline Production Art &amp; Research Techniques with BARONTiERi;url=/dvds/thd01.html");
				aI("text=Feng Zhu Volume 1: Design Process - Fighting Robots;url=/dvds/fzh01.html");
				aI("text=Feng Zhu Volume 2: Robot Refinement and Rendering;url=/dvds/fzh02.html");
				aI("text=Concept Design 3: Quick Sketching;url=/dvds/des03.html");
				aI("text=Neville Page Volume 1: Character Design - Fantasy Wildebeest;url=/dvds/npa01.html");
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				aI("text=Visual Storytelling with Iain McCaig Volume 2: Cosmic Mermaid Character Design;url=/dvds/imc02.html");
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				aI("text=Creature Design Illustration Form Language Refinement with Nick Pugh;url=/dvds/npu02.html");
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				aI("text=Drawing the Adult Male Head with Bob Kato;url=/dvds/bka01.html");
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				aI("text=Puddnhead Volume 1: Creature Design and Drawing;url=/dvds/kll01.html");
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				aI("text=Feng Zhu Volume 3: The Fundamentals of Shot Design for Environments;url=/dvds/fzh03.html");
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				aI("text=James Clyne Volume 1: Environmental Sketching and Design;url=/dvds/jcl01.html");
				aI("text=James Clyne Volume 2: Rendering a Cinematic Environment;url=/dvds/jcl02.html");
				aI("text=Futuristic Set Design with James Clyne Conceptual Environments for Feature Film Production;url=/dvds/jcl03.html");
				aI("text=Historical Set Design with James Clyne Conceptual Environments for Feature Film Production;url=/dvds/jcl04.html");
				aI("text=Contemporary Set Design with James Clyne Conceptual Environments for Feature Film Production;url=/dvds/jcl05.html");
				aI("text=From Speedpainting to Concept Art;url=/dvds/dle01.html");
				aI("text=Imaginative Illustration with J.P. Targete Vol.1;url=/dvds/jta01.html");
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				aI("text=Imaginative Illustration with J.P. Targete Vol.3;url=/dvds/jta03.html");
				aI("text=Syd Mead Volume 1: Thumbnail Sketching and Line Drawings;url=/dvds/sme01.html");
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				aI("text=Scott Robertson Creating Unique Environments;url=/dvds/sro05.html");
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				aI("text=3D Matte Painting and Camera Mapping with Chris Stoski;url=/dvds/cst02.html");
				aI("text=Set Extension and Lighting Effects with Chris Stoski;url=/dvds/cst03.html");
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				aI("text=Concept Design 3: Quick Sketching;url=/dvds/des03.html");
				aI("text=The Techniques of Neville Page Volume 3: Rendering Eyes;url=/dvds/npa03.html");
				aI("text=The Techniques of Neville Page Volume 4: Rendering Flesh;url=/dvds/npa04.html");
				aI("text=How to Render Matte Surfaces Volume 1: Shading Planar Surfaces;url=/dvds/sro07.html");
				aI("text=How to Render Matte Surfaces Volume 2: Shading Round Geometric Surfaces;url=/dvds/sro08.html");
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				aI("text=From Speedpainting to Concept Art;url=/dvds/dle01.html");
				aI("text=Neville Page Volume 1: Character Design - Fantasy Wildebeest;url=/dvds/npa01.html");
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				aI("text= Creating a Character Figure with Wendy Froud;url=/dvds/wfr02.html");
				aI("text=Sculpture 1: The Armature;url=/dvds/scu01.html");
				aI("text=Sculpture 2: Character Maquettes;url=/dvds/scu02.html");
				aI("text=Sculpture 3: Sculpting the Character Head;url=/dvds/scu03.html");
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				aI("text=Sculpture 5: Molding/Casting the Maquette;url=/dvds/scu05.html");
				aI("text=Sculpting the Femme Fatale, John Brown, Volume 6;url=/dvds/scu06.html");
				aI("text=Sculpting Comic Book Style with John Brown;url=/dvds/scu07.html");
				aI("text=Sculpture Bundle;url=/dvds/scu_ble.html");
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				aI("text=Introduction to Skins;url=/dvds/ddk01.html");
				aI("text=Intro to Black and Grey;url=/dvds/ddk02.html");
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				with(milonic=new menuname("photo retouch")){
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		aI("ondecoration=underline;text=3ds Max;showmenu=max;url=/dvds/groups/3dsmax_g.html");
		aI("ondecoration=underline;text=Lightwave;showmenu=lightwave;url=/dvds/groups/lightwave_g.html");
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		aI("ondecoration=underline;text=Shake;showmenu=shake;url=/dvds/groups/shake_g.html");
		aI("ondecoration=underline;text=Nuke;showmenu=nuke;url=/dvds/groups/nuke_g.html");
		aI("ondecoration=underline;text=Boujou;showmenu=boujou;url=/dvds/groups/boujou_g.html");
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		aI("ondecoration=underline;text=Painter;showmenu=painter;url=/dvds/groups/painter_g.html");
		aI("text=Traditional Media;showmenu=traditional");
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				aI("ondecoration=underline;text=Modeling;showmenu=mayamodeling;url=/dvds/groups/maya_modeling_g.html");
				aI("ondecoration=underline;text=Digital Sets;showmenu=mayasets;url=/dvds/groups/maya_digital_sets_g.html");
				aI("ondecoration=underline;text=Texturing;showmenu=mayatexturing;url=/dvds/groups/maya_tex_g.html");
				aI("ondecoration=underline;text=Lighting | Rendering;showmenu=mayalighting;url=/dvds/groups/maya_lighting_ren_g.html");
				aI("ondecoration=underline;text=Paint Effects;showmenu=mayapainteffects;url=/dvds/groups/maya_paint_g.html");
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				aI("ondecoration=underline;text=Character Animation;showmenu=mayacharacteranimation;url=/dvds/groups/maya_char_anim_g.html");
				aI("ondecoration=underline;text=Effects;showmenu=mayaeffects;url=/dvds/groups/maya_effects_g.html");
				aI("ondecoration=underline;text=Fluids;showmenu=mayafluids;url=/dvds/groups/maya_fluids_g.html");
				aI("ondecoration=underline;text=MEL;showmenu=mayamel;url=/dvds/groups/maya_mel_g.html");
				aI("ondecoration=underline;text=Cloth;showmenu=mayacloth;url=/dvds/groups/maya_cloth_g.html");
				aI("ondecoration=underline;text=Matchmoving;showmenu=mayamatchmoving;url=/dvds/groups/maya_matchmoving_g.html");
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						aI("text=Head Modeling for Games;url=/dvds/mes01.html");
						aI("text=Body Modeling for Games;url=/dvds/mes02.html");
						aI("text=Character Design Pipeline Production Art &amp; Research Techniques with BARONTiERi;url=/dvds/thd01.html");
						aI("text=Character Modeling for Production - Modeling Techniques with Cajun Hylton;url=/dvds/bts02.html");
						aI("text=FROM SPEED PAINTING TO MATTEPAINTING: 2D/3D production pipeline with Rainart;url=/dvds/sla01.html");
						aI("text=Automotive Modeling Techniques;url=/dvds/khu02.html");
						aI("text=Polygon Modeling 101;url=/dvds/smi01.html");
						aI("text=Creature Head Modeling;url=/dvds/smi02.html");
						aI("text=Humanoid Modeling;url=/dvds/smi03.html");
						aI("text=Modeling the Human Head;url=/dvds/khu01.html");
				        aI("text=Character Modeling in Maya and ZBrush, Jester Volume 1;url=/dvds/aal03.html");
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						aI("text=Digital Sets 1: Design, Modeling and Camera;url=/dvds/eha01.html");
						aI("text=Digital Sets 2: Lighting and Texturing;url=/dvds/eha02.html");
						aI("text=Digital Sets 3: Rendering and Compositing;url=/dvds/eha03.html");
						aI("text=Digital Sets 4: 3D Image-Based Terrain;url=/dvds/eha04.html");
						aI("text=Digital Environment Workflow;url=/dvds/mle01.html");
						aI("text=Maya Dynamics: Outer Space Environments;url=/dvds/joc01.html");
						aI("text=Maya Dynamics: Underwater Environments;url=/dvds/joc02.html");
						aI("text=Camera Projection Techniques in Maya with Darin Hilton;url=/dvds/dhi01.html");
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						aI("text=Texture Painting: Character Texturing for Production Texturing Techniques with Ben Neall;url=/dvds/bts04.html");
						aI("text=Texture Painting: Hard Surface Texture Painting Vehicle Texture Painting with Ted Davis;url=/dvds/bts05.html");
						aI("text=Texture Painting: Fundamentals;url=/dvds/pca01.html");
						aI("text=Texture Painting: Weathered Surfaces;url=/dvds/pca02.html");
				        aI("text=Character Texturing and Rendering, Jester Volume 2;url=/dvds/aal04.html");
						aI("text=UV Mapping 101;url=/dvds/smi04.html");	
						aI("text=UV Mapping for Games;url=/dvds/mes03.html");
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						aI("text=Mental Ray: Global Illumination;url=/dvds/mha03.html");
				        aI("text=Character Texturing and Rendering, Jester Volume 2;url=/dvds/aal04.html");
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						aI("text=Intuitive Animation: High Velocity Production, Feature Quality Results;url=/dvds/rku01.html");
						aI("text=Pipelines for Video Game Animation;url=/dvds/sea01.html");
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 						aI("text=Expressions 1: Intro;url=/dvds/exp01.html");
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						aI("text=MEL for Character Animators;url=/dvds/kma02.html");
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				aI("text=Introduction to 3ds Max:Tools and Workflow;url=/dvds/ctu02.html");
				aI("text=Global Illumination: Exteriors;url=/dvds/cni01.html");
				aI("text=Global Illumination: Interiors;url=/dvds/cni02.html");
				aI("text=Environment Creation for Production;url=/dvds/tjo01.html");
				aI("text=Environment Lighting for Production;url=/dvds/tjo02.html");
				aI("text=Multi-Pass Compositing 3ds Max Rendering Techniques;url=/dvds/tjo03.html");
				aI("text=Character Modeling for Production;url=/dvds/ijo01.html");
				aI("text=Character Texturing for Production;url=/dvds/ijo02.html");
				aI("text=Creature Modeling for Production;url=/dvds/lpi01.html");
				aI("text=Creature Detailing for Production;url=/dvds/lpi02.html");
				aI("text=Creature Texturing and Rendering for Production;url=/dvds/lpi03.html");
				aI("text=Matte Painting Production Techniques with Chris Stoski;url=/dvds/cst01.html");
				aI("text=3D Matte Painting and Camera Mapping with Chris Stoski;url=/dvds/cst02.html");
				aI("text=Set Extension and Lighting Effects with Chris Stoski;url=/dvds/cst03.html");
				aI("text=Fluid Simulation with Glu3D;url=/dvds/ctu01.html");
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				aI("text=Creature Design with Aaron Sims Volume 2;url=/dvds/asi02.html");
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				with(milonic=new menuname("realflow")){
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				aI("text=Introduction to ZBrush 3;url=/dvds/rki01.html");
				aI("text=ZBrush Production Pipeline;url=/dvds/mme02.html");
				aI("text=Digital Sculpting: Human Anatomy;url=/dvds/zpe01.html");
				aI("text=Head Sculpting and Texturing;url=/dvds/aal01.html");
				aI("text=Detailing Characters: ZBrush Alpha Library;url=/dvds/asi03.html");
				aI("text=ZBrush for Illustrators;url=/dvds/mme03.html");
				aI("text=Building Creatures Using ZBrush;url=/dvds/asi04.html");
				aI("text=Character Modeling for Production;url=/dvds/ijo01.html");
				aI("text=Character Texturing for Production;url=/dvds/ijo02.html");
				aI("text=Creature Modeling for Production;url=/dvds/lpi01.html");
				aI("text=Creature Detailing for Production;url=/dvds/lpi02.html");
				aI("text=Creature Texturing and Rendering for Production;url=/dvds/lpi03.html");
				aI("text=The Digital Maquette, Volume Two;url=/dvds/zpe03.html");
				aI("text=Character Modeling in Maya and ZBrush, Jester Volume 1;url=/dvds/aal03.html");
				aI("text=Character Texturing and Rendering, Jester Volume 2;url=/dvds/aal04.html");
				aI("text=FROM SPEED PAINTING TO MATTEPAINTING: 2D/3D production pipeline with Rainart;url=/dvds/sla01.html");
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				aI("text=Shake: Expressions, Scripting and Macros;url=/dvds/mli01.html");
				aI("text=Shake: Color Correction and Layers;url=/dvds/mli02.html");
				aI("text=Shake: Effective Keying Techniques;url=/dvds/mli03.html");
				aI("text=Shake: Tracking and Transforms;url=/dvds/mli04.html");
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				aI("text=Contemporary Set Design with James Clyne Conceptual Environments for Feature Film Production;url=/dvds/jcl05.html");
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				aI("text=Feng Zhu Volume 1: Design Process - Fighting Robots;url=/dvds/fzh01.html");
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				aI("text=Feng Zhu Volume 3: The Fundamentals of Shot Design for Environments;url=/dvds/fzh03.html");
				aI("text=Carlos Huante Volume 2: Digital Creature Painting;url=/dvds/chu02.html");
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				with(milonic=new menuname("traditional")){
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					aI("text=Imaginative Illustration with J.P. Targete Vol.1;url=/dvds/jta01.html");
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					aI("text=Neville Page Volume 1: Character Design - Fantasy Wildebeest;url=/dvds/npa01.html");
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					aI("text= Comic Book Pencilling with David Finch;url=/dvds/dfi01.html");
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				with(milonic=new menuname("comicillustration")){
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				aI("text= Comic Book Inking with Joe Weems;url=/dvds/jwe01.html");
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					with(milonic=new menuname("paintingtrad")){
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		aI("ondecoration=underline;text=Cajun Hylton;showmenu=hylton;url=/dvds/groups/instructors/3d/hylton_g.html");
		aI("ondecoration=underline;text=Gary Jackemuk;showmenu=jackemuk;url=/dvds/groups/instructors/3d/jackemuk_g.html");
		aI("ondecoration=underline;text=Tim Jones;showmenu=jones;url=/dvds/groups/instructors/3d/jones_g.html");
		aI("ondecoration=underline;text=Ian Joyner;showmenu=joyner;url=/dvds/groups/instructors/3d/joyner_g.html");
		aI("ondecoration=underline;text=Ryan Kingslien;showmenu=kingslien;url=/dvds/groups/instructors/3d/kingslien_g.html");
		aI("ondecoration=underline;text=Chris Kirshbaum;showmenu=kirshbaum;url=/dvds/groups/instructors/3d/kirshbaum_g.html");
		aI("ondecoration=underline;text=Darrin Krumweide;showmenu=krumweide;url=/dvds/groups/instructors/3d/krumweide_g.html");
		aI("ondecoration=underline;text=Robert Kuczera;showmenu=Kuczera;url=/dvds/groups/instructors/3d/kuczera_g.html");
		aI("ondecoration=underline;text=Matt Linder;showmenu=linder;url=/dvds/groups/instructors/3d/linder_g.html");
		aI("ondecoration=underline;text=Mark Lefitz;showmenu=lefitz;url=/dvds/groups/instructors/3d/lefitz_g.html");
		aI("ondecoration=underline;text=Kevin Mannens;showmenu=mannens;url=/dvds/groups/instructors/3d/mannens_g.html");
		aI("ondecoration=underline;text=Brendan McCaffery;showmenu=mccaffery;url=/dvds/groups/instructors/3d/mccaffery_g.html");
		aI("ondecoration=underline;text=Stephen McClure;showmenu=mcclure;url=/dvds/groups/instructors/3d/mcclure_g.html");
		aI("ondecoration=underline;text=Meats Meier;showmenu=meier;url=/dvds/groups/instructors/3d/meier_g.html");
		aI("ondecoration=underline;text=Sean Mills;showmenu=mills;url=/dvds/groups/instructors/3d/mills_g.html");
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		aI("ondecoration=underline;text=Christopher Nichols;showmenu=nichols;url=/dvds/groups/instructors/3d/nichols_g.html");
		aI("ondecoration=underline;text=Andrew Orloff;showmenu=orloff;url=/dvds/groups/instructors/3d/orloff_g.html");
		aI("ondecoration=underline;text=Dave Pasciuto;showmenu=pasciuto;url=/dvds/groups/instructors/3d/pasciuto_g.html");
		aI("ondecoration=underline;text=Zack Petroc;showmenu=petroc;url=/dvds/groups/instructors/3d/petroc_g.html");
		aI("ondecoration=underline;text=Laurent Pierlot;showmenu=pierlot;url=/dvds/groups/instructors/3d/pierlot_g.html");
		aI("ondecoration=underline;text=Paul Schoeni;showmenu=schoeni;url=/dvds/groups/instructors/3d/schoeni_g.html");
		aI("ondecoration=underline;text=Carlo Sansonetti;showmenu=sansonetti;url=/dvds/groups/instructors/3d/sansonetti_g.html");
		aI("ondecoration=underline;text=David Schoneveld;showmenu=schoneveld;url=/dvds/groups/instructors/3d/schoneveld_g.html");
		aI("ondecoration=underline;text=Aaron Sims;showmenu=sims;url=/dvds/groups/instructors/3d/sims_g.html");
		aI("ondecoration=underline;text=Chris Stoski;showmenu=stoski;url=/dvds/groups/instructors/3d/stoski_g.html");
		aI("ondecoration=underline;text=Ethan Summers;showmenu=summers;url=/dvds/groups/instructors/3d/summers_g.html");
		aI("ondecoration=underline;text=Taron;showmenu=taron;url=/dvds/groups/instructors/3d/taron_g.html");
		aI("ondecoration=underline;text=Cetin Tuker;showmenu=tuker;url=/dvds/groups/instructors/3d/tuker_g.html");
		aI("ondecoration=underline;text=Sil van der Woerd;showmenu=woerd;url=/dvds/groups/instructors/3d/woerd_g.html");
		aI("ondecoration=underline;text=Craig Zerouni;showmenu=zerouni;url=/dvds/groups/instructors/3d/zerouni_g.html");
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				aI("text=Head Sculpting and Texturing;url=/dvds/aal01.html");
				aI("text=Character Modeling in Maya and ZBrush, Jester Volume 1;url=/dvds/aal03.html");
				aI("text=Character Texturing and Rendering, Jester Volume 2;url=/dvds/aal04.html");
				aI("text=Deformers 2: Lattice,Sculpt,Wrap;url=/dvds/def02.html");
				aI("text=Deformers 3: Wire, Jiggle;url=/dvds/def03.html"); 
				aI("text=Dynamics 4: Rigid Bodies;url=/dvds/dyn04.html");
				aI("text=Dynamics 6: Goals;url=/dvds/dyn06.html");
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				aI("text=Brazil Material Fundamentals 3ds Max and Brazil Techniques;url=/dvds/sch01.html");
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				aI("text=Matchmoving: Object Tracking in Production;url=/dvds/tdo02.html");
				aI("text=Matchmoving: Advanced Production Techniques;url=/dvds/tdo03.html");
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				aI("text=Image Based Modeling: Essentials;url=/dvds/gdo02.html");
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				}

				with(milonic=new menuname("engleman")){
				style=menuStyle;
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				aI("text=Rendering 3: Light Effects;url=/dvds/ren03.html");
				aI("text=Rendering 4: Light Fog;url=/dvds/ren04.html");
				aI("text=Bricks and Blocks;url=/dvds/jen01.html");
				aI("text=Distressed Metal;url=/dvds/jen02.html");
				aI("text=Planks and Panels;url=/dvds/jen03.html");
				}

				with(milonic=new menuname("escalante")){
				style=menuStyle;
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				aI("text=Head Modeling for Games;url=/dvds/mes01.html");
				aI("text=Body Modeling for Games;url=/dvds/mes02.html");
				aI("text=UV Mapping for Games;url=/dvds/mes03.html");
				}

				with(milonic=new menuname("goecke")){
				style=menuStyle;
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				aI("text=Modeling Essentials with StudioTools;url=/dvds/hgo01.html");
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				with(milonic=new menuname("hanson")){
				style=menuStyle;
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				aI("text=Digital Sets 1: Design, Modeling and Camera;url=/dvds/eha01.html");
				aI("text=Digital Sets 2: Lighting and Texturing;url=/dvds/eha02.html");
				aI("text=Digital Sets 3: Rendering and Compositing;url=/dvds/eha03.html");
				aI("text=Digital Sets 4: 3D Image-Based Terrain;url=/dvds/eha04.html");
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				with(milonic=new menuname("hartle")){
				style=menuStyle;
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				aI("text=Mental Ray: Fundamentals (Fully Updated!);url=/dvds/mha04.html");
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				with(milonic=new menuname("herigstad")){
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				with(milonic=new menuname("hilton")){
				style=menuStyle;
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				aI("text=Camera Projection Techniques in Maya with Darin Hilton;url=/dvds/dhi01.html");
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				with(milonic=new menuname("hood")){
				style=menuStyle;
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				aI("text=Character Animation 1: Fundamentals;url=/dvds/cha01.html");
				aI("text=Character Animation 2: Animating Bipeds;url=/dvds/cha02.html");
				aI("text=Character Animation 3: Your First Scene;url=/dvds/cha03.html");
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				with(milonic=new menuname("hudson")){
				style=menuStyle;
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				aI("text=Modeling the Human Head;url=/dvds/khu01.html");
				aI("text=Automotive Modeling Techniques;url=/dvds/khu02.html");
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                with(milonic=new menuname("hylton")){
				style=menuStyle;
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				aI("text=Character Modeling for Production;url=/dvds/bts02.html");
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				with(milonic=new menuname("jackemuk")){
				style=menuStyle;
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				aI("text=Visual Effects Compositing Fundamentals;url=/dvds/gja01.html");
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				with(milonic=new menuname("jones")){
				style=menuStyle;
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				aI("text=Environment Creation for Production;url=/dvds/tjo01.html");
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				with(milonic=new menuname("joyner")){
				style=menuStyle;
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				aI("text=Character Modeling for Production;url=/dvds/ijo01.html");
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				with(milonic=new menuname("Kingslien")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Introduction to ZBrush 3;url=/dvds/rki01.html");
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				with(milonic=new menuname("kirshbaum")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Character Animation: Fundamentals with Chris Kirshbaum;url=/dvds/cki01.html");
				aI("text=Character Character Animation: Mechanics and Emotion with Chris Kirshbaum;url=/dvds/cki02.html");
				aI("text=Character Animation: Acting and Lip Sync with Chris Kirshbaums;url=/dvds/cki03.html");
				}
				
				with(milonic=new menuname("krumweide")){
				style=menuStyle;
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				with(milonic=new menuname("kuczera")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Intuitive Animation:High Velocity Production, Feature Quality Results;url=/dvds/rku01.html");
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				with(milonic=new menuname("linder")){
				style=menuStyle;
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				aI("text=Shake: Color Correction and Layers;url=/dvds/mli02.html");
				aI("text=Shake: Effective Keying Techniques;url=/dvds/mli03.html");
				aI("text=Shake: Tracking and Transforms;url=/dvds/mli04.html");
				}

				with(milonic=new menuname("lefitz")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Digital Environment Workflow;url=/dvds/mle01.html");
				}

				with(milonic=new menuname("mannens")){
				style=menuStyle;
				itemwidth=250;
				aI("text=MEL 101: Fundamentals;url=/dvds/kma01.html");
				aI("text=MEL for Character Animators;url=/dvds/kma02.html");
				aI("text=MEL for Effects Artists;url=/dvds/kma03.html");
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				with(milonic=new menuname("mcclure")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Matchmoving 101: Fundamentals;url=/dvds/smc01.html");
				aI("text=Boujou 1: Crane Shot Tracking and Evaluation;url=/dvds/smc02.html");
				aI("text=Boujou 2: Matchmoving and Integration;url=/dvds/smc03.html");
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				with(milonic=new menuname("mccaffery")){
				style=menuStyle;
				itemwidth=250;
				aI("text=High Resolution 3D Vehicle Illustration;url=/dvds/bmc01.html");
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				with(milonic=new menuname("meier")){
				style=menuStyle;
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				aI("text=ZBrush Production Pipeline;url=/dvds/mme02.html");
				aI("text=ZBrush for Illustrators;url=/dvds/mme03.html");
				}

				with(milonic=new menuname("mills")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Polygon Modeling 101;url=/dvds/smi01.html");
				aI("text=Creature Head Modeling;url=/dvds/smi02.html");
				aI("text=Humanoid Modeling;url=/dvds/smi03.html");
				aI("text=UV Mapping 101;url=/dvds/smi04.html");	
				}

				with(milonic=new menuname("nederhorst")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Introduction to NUKE Compositing;url=/dvds/rne01.html");
				aI("text=NUKE Compositing in Production;url=/dvds/rne02.html");
				}

				with(milonic=new menuname("nichols")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Global Illumination: Exteriors;url=/dvds/cni01.html");
				aI("text=Global Illumination: Interiors;url=/dvds/cni02.html");
				}

				with(milonic=new menuname("orloff")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Expressions 1: Intro;url=/dvds/exp01.html");
				aI("text=Expressions 2: In-Depth;url=/dvds/exp02.html");
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				with(milonic=new menuname("pasciuto")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Adobe Photoshop® for Digital Production;url=/dvds/dpa01.html");
				}

				with(milonic=new menuname("petroc")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Digital Sculpting: Human Anatomy;url=/dvds/zpe01.html");
				aI("text=The Digital Maquette, Volume One;url=/dvds/zpe02.html");
				aI("text=The Digital Maquette, Volume Two;url=/dvds/zpe03.html");
				}

				with(milonic=new menuname("pierlot")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Creature Modeling for Production;url=/dvds/lpi01.html");
				aI("text=Creature Detailing for Production;url=/dvds/lpi02.html");
				aI("text=Creature Texturing and Rendering for Production;url=/dvds/lpi03.html");
				}

                with(milonic=new menuname("schoeni")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Vehicle Modeling for Production;url=/dvds/bts03.html");
				}

				with(milonic=new menuname("sansonetti")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Character Rigging: The Puppet Rig;url=/dvds/csa01.html");
				aI("text=The Skinned Character Rig Skinning and Deformations with Carlo Sansonetti;url=/dvds/csa02.html");
				}

				with(milonic=new menuname("schoneveld")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Maya Fluid Effects: Fundamentals;url=/dvds/dsc01.html");
				aI("text=Maya Fluid Effects: Particle Integration;url=/dvds/dsc02.html");
				aI("text=Maya Fluid Effects: Pyrotechnics;url=/dvds/dsc03.html");
				}

				with(milonic=new menuname("sims")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Creature Design with Aaron Sims Volume 1;url=/dvds/asi01.html");
				aI("text=Creature Design with Aaron Sims Volume 2;url=/dvds/asi02.html");
				aI("text=Detailing Characters: ZBrush Alpha Library;url=/dvds/asi03.html");
				aI("text=Building Creatures Using ZBrush;url=/dvds/asi04.html");
				aI("text=Designing Creatures in Adobe Photoshop® with Aaron Sims;url=/dvds/asi05.html");
				}

				with(milonic=new menuname("stoski")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Matte Painting Production Techniques with Chris Stoski;url=/dvds/cst01.html");
				aI("text=3D Matte Painting and Camera Mapping with Chris Stoski;url=/dvds/cst02.html");
				aI("text=Set Extension and Lighting Effects with Chris Stoski;url=/dvds/cst03.html");
				}

				with(milonic=new menuname("summers")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Paint Effects 101;url=/dvds/esu01.html");
				aI("text=Paint Effects: Polygons and Dynamics;url=/dvds/esu02.html");
				aI("text=Vue Infinite: Interface and Workflow;url=/dvds/esu03.html");
				}
				
				with(milonic=new menuname("taron")){
				style=menuStyle;
				itemwidth=250;
				aI("text=The Secrets of Organic Modeling;url=/dvds/tba01.html");
				}

				with(milonic=new menuname("tuker")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Fluid Simulation with Glu3D;url=/dvds/ctu01.html");
				aI("text=Introduction to 3ds Max:Tools and Workflow;url=/dvds/ctu02.html");
				}

				with(milonic=new menuname("woerd")){
				style=menuStyle;
				itemwidth=250;
				aI("text=The Making of Worms;url=/includes/dvds/sva.php");
				}

				with(milonic=new menuname("zerouni")){
				style=menuStyle;
				itemwidth=250;
				aI("text=Houdini: Rigid Body Dynamics;url=/dvds/cze01.html");
				}


		with(milonic=new menuname("2ddvdinstructors")){
		style=menuStyle;
		itemwidth=170;
		aI("ondecoration=underline;text=Tom Baxa;showmenu=baxa;url=/dvds/groups/instructors/2d/baxa_g.html");
		aI("ondecoration=underline;text=Harald Belker;showmenu=belker;url=/dvds/groups/instructors/2d/belker_g.html");
		aI("ondecoration=underline;text=John Brown;showmenu=brown;url=/dvds/groups/instructors/2d/brown_g.html");
		aI("ondecoration=underline;text=Ryan Church;showmenu=church;url=/dvds/groups/instructors/2d/church_g.html");
		aI("ondecoration=underline;text=James Clyne;showmenu=clyne;url=/dvds/groups/instructors/2d/clyne_g.html");
		aI("ondecoration=underline;text=Dylan Cole;showmenu=cole;url=/dvds/groups/instructors/2d/cole_g.html");
		aI("ondecoration=underline;text=Dean Deakyne;showmenu=deakyne;url=/dvds/groups/instructors/2d/deakyne_g.html");
		aI("ondecoration=underline;text=Thierry Doizon;showmenu=doizon;url=/dvds/groups/instructors/2d/doizon_g.html");
		aI("ondecoration=underline;text=DUSSO;showmenu=dusso;url=/dvds/groups/instructors/2d/dusso_g.html");
		aI("ondecoration=underline;text=Dave Dorman;showmenu=dorman;url=/dvds/groups/instructors/2d/dorman_g.html");
		aI("ondecoration=underline;text=Meghan Farrell;showmenu=farrell;url=/dvds/groups/instructors/2d/farrell_g.html");
		aI("ondecoration=underline;text=David Finch;showmenu=finch;url=/dvds/groups/instructors/2d/finch_g.html");
		aI("ondecoration=underline;text=Steve Firchow;showmenu=firchow;url=/dvds/groups/instructors/2d/firchow_g.html");
		aI("ondecoration=underline;text=Wendy Froud;showmenu=froud;url=/dvds/groups/instructors/2d/froud_g.html");
		aI("ondecoration=underline;text=Mark Goerner;showmenu=goerner;url=/dvds/groups/instructors/2d/goerner_g.html");
		aI("ondecoration=underline;text=Peter Han;showmenu=han;url=/dvds/groups/instructors/2d/phan_g.html");
		aI("ondecoration=underline;text=Carlos Huante;showmenu=huante;url=/dvds/groups/instructors/2d/huante_g.html");
		aI("ondecoration=underline;text=Nikko Hurtado;showmenu=hurtado;url=/dvds/groups/instructors/2d/hurtado_g.html");
		aI("ondecoration=underline;text=Bob Kato;showmenu=kato;url=/dvds/groups/instructors/2d/kato_g.html");
		aI("ondecoration=underline;text=David Krentz;showmenu=krentz;url=/dvds/groups/instructors/2d/krentz_g.html");
		aI("ondecoration=underline;text=Sebastian Larroude;showmenu=larroude;url=/dvds/groups/instructors/2d/larroude_g.html");
		aI("ondecoration=underline;text=Alvin Lee;showmenu=lee;url=/dvds/groups/instructors/2d/lee_g.html");
		aI("ondecoration=underline;text=David Levy;showmenu=levy;url=/dvds/groups/instructors/2d/levy_g.html");
		aI("ondecoration=underline;text=Iain McCaig;showmenu=mccaig;url=/dvds/groups/instructors/2d/mccaig_g.html");
		aI("ondecoration=underline;text=Syd Mead;showmenu=mead;url=/dvds/groups/instructors/2d/mead_g.html");
		aI("ondecoration=underline;text=Neville Page;showmenu=page;url=/dvds/groups/instructors/2d/page_g.html");
		aI("ondecoration=underline;text=Stephen Platt;showmenu=splatt;url=/dvds/groups/instructors/2d/splatt_g.html");
		aI("ondecoration=underline;text=Puddnhead;showmenu=puddnhead;url=/dvds/groups/instructors/2d/puddnhead_g.html");
		aI("ondecoration=underline;text=Nick Pugh;showmenu=pugh;url=/dvds/groups/instructors/2d/pugh_g.html");
		aI("ondecoration=underline;text=Gil Rimmer;showmenu=rimmer;url=/dvds/groups/instructors/2d/rimmer_g.html");
		aI("ondecoration=underline;text=Scott Robertson;showmenu=robertson;url=/dvds/groups/instructors/2d/robertson_g.html");
		aI("ondecoration=underline;text=Aaron Sims;showmenu=sims;url=/dvds/groups/instructors/3d/sims_g.html");
		aI("ondecoration=underline;text=Erik Tiemens;showmenu=tiemens;url=/dvds/groups/instructors/2d/tiemens_g.html");
		aI("ondecoration=underline;text=Christian Lorenz Scheurer;showmenu=scheurer;url=/dvds/groups/instructors/2d/scheurer_g.html");
		aI("ondecoration=underline;text=J.P. Targete;showmenu=targete;url=/dvds/groups/instructors/2d/targete_g.html");
		aI("ondecoration=underline;text=Derek Thompson;showmenu=dthompson;url=/dvds/groups/instructors/2d/dthompson_g.html");
		aI("ondecoration=underline;text=Keith Thompson;showmenu=thompson;url=/dvds/groups/instructors/2d/thompson_g.html");
		aI("ondecoration=underline;text=Jeremy Vickery;showmenu=vickery;url=/dvds/groups/instructors/2d/vickery_g.html");
		aI("ondecoration=underline;text=Terryl Whitlatch;showmenu=whitlatch;url=/dvds/groups/instructors/2d/whitlatch_g.html");
		aI("ondecoration=underline;text=Joe Weems;showmenu=weems;url=/dvds/groups/instructors/2d/weems_g.html");
		aI("ondecoration=underline;text=Chet Zar;showmenu=zar;url=/dvds/groups/instructors/2d/zar_g.html");
		aI("ondecoration=underline;text=Feng Zhu;showmenu=zhu;url=/dvds/groups/instructors/2d/zhu_g.html");
		}
		
				with(milonic=new menuname("baxa")){
				style=menuStyle;
				itemwidth=350;
				aI("text=Dynamic Fantasy Painting with Tom Baxa;url=/dvds/tbx01.html");
				}
				
				with(milonic=new menuname("belker")){
				style=menuStyle;
				itemwidth=350;
				aI("text=Volume 1: Intro to Car Design and Drawing;url=/dvds/hbe01.html");
				aI("text=Volume 2: Digital Automotive Rendering;url=/dvds/hbe02.html");
				aI("text=Volume 3: Integrating a Vehicle;url=/dvds/hbe03.html");
				aI("text=Volume 4: Car Design and Presentation;url=/dvds/hbe04.html");
				aI("text=Volume 5: Movie Prop Design and Presentation;url=/dvds/hbe05.html");
				}

				with(milonic=new menuname("brown")){
				style=menuStyle;
				itemwidth=350;
				aI("text=Sculpture 1: The Armature;url=/dvds/scu01.html");
				aI("text=Sculpture 2: Character Maquettes;url=/dvds/scu02.html");
				aI("text=Sculpture 3: Sculpting the Character Head;url=/dvds/scu03.html");
				aI("text=Sculpture 4: Molding/Casting the Head;url=/dvds/scu04.html");
				aI("text=Sculpture 5: Molding/Casting the Maquette;url=/dvds/scu05.html");
				aI("text=Sculpting the Femme Fatale;url=/dvds/scu06.html");
				aI("text=Sculpting Comic Book Style;url=/dvds/scu07.html");
				}

				with(milonic=new menuname("church")){
				style=menuStyle;
				itemwidth=350;
				aI("text=Introduction to Corel Painter;url=/dvds/rch06.html");
				aI("text=Volume 1: Rendering Matte Vehicles;url=/dvds/rch01.html");
				aI("text=Volume 2: Rendering Shiny Vehicles;url=/dvds/rch02.html");
				aI("text=Volume 3: Hi-Tech Architecture;url=/dvds/rch03.html");
				aI("text=Volume 4: Low-Tech Architecture;url=/dvds/rch04.html");
				aI("text=Volume 5: Architectural Interior;url=/dvds/rch05.html");
				}

				with(milonic=new menuname("clyne")){
				style=menuStyle;
				itemwidth=350;
				aI("text=Volume 1: Environmental Sketching and Design;url=/dvds/jcl01.html");
				aI("text=Volume 2: Rendering a Cinematic Environment;url=/dvds/jcl02.html");
				aI("text=Futuristic Set Design with James Clyne Conceptual Environments for Feature Film Production;url=/dvds/jcl03.html");
				aI("text=Historical Set Design with James Clyne Conceptual Environments for Feature Film Production;url=/dvds/jcl04.html");
				aI("text=Contemporary Set Design with James Clyne Conceptual Environments for Feature Film Production;url=/dvds/jcl05.html");
				}

				with(milonic=new menuname("cole")){
				style=menuStyle;
				itemwidth=350;
			    aI("text=Introduction to Landscape Matte Painting;url=/dvds/dco01.html");
			    aI("text=Introduction to Cityscape Matte Painting;url=/dvds/dco02.html");
			    aI("text=Advanced Digital Matte Painting;url=/dvds/dco03.html");
				}

                with(milonic=new menuname("deakyne")){
				style=menuStyle;
				itemwidth=350;
			    aI("text=Introduction to Skins;url=/dvds/ddk01.html");
				aI("text=Intro to Black and Grey;url=/dvds/ddk02.html");
				aI("text=Introduction to Color;url=/dvds/ddk03.html");
				}

				with(milonic=new menuname("dusso")){
				style=menuStyle;
				itemwidth=350;
				aI("text=Volume 1: Introduction to Digital Matte Painting;url=/dvds/ydu01.html");
				aI("text=Volume 2: Digital Matte Painting Fundamentals;url=/dvds/ydu02.html");
				}
				
				with(milonic=new menuname("dorman")){
				style=menuStyle;
				itemwidth=350;
				aI("text=Volume 1: Pencil Art and Painting Preparation;url=/dvds/ddo01.html");
				aI("text=Volume 2: Traditional Painting in Oils and Mixed Media;url=/dvds/ddo02.html");
				}

				with(milonic=new menuname("farrell")){
				style=menuStyle;
				itemwidth=350;
				aI("text= Photographic Retouching with Meghan Farrell;url=/dvds/mfa01.html");
				}
				
				with(milonic=new menuname("finch")){
				style=menuStyle;
				itemwidth=350;
				aI("text= Comic Book Pencilling with David Finch;url=/dvds/dfi01.html");
				}

                with(milonic=new menuname("doizon")){
				style=menuStyle;
				itemwidth=350;
				aI("text= Character Design Pipeline  Production Art & Research Techniques;url=/dvds/thd01.html");
				}

                with(milonic=new menuname("larroude")){
				style=menuStyle;
				itemwidth=350;
				aI("text= From Speedpainting To Matte Painting 2D/3D production pipeline;url=/dvds/sla01.html");
				}

				with(milonic=new menuname("firchow")){
				style=menuStyle;
				itemwidth=350;
				aI("text= Comic Book Coloring with Steve Firchow;url=/dvds/sfi01.html");
				}

				with(milonic=new menuname("froud")){
				style=menuStyle;
				itemwidth=350;
				aI("text=Creating a Faery Figure;url=/dvds/wfr01.html");
				aI("text=Creating a Character Figure with Wendy Froud;url=/dvds/wfr02.html");
				}

				with(milonic=new menuname("goerner")){
				style=menuStyle;
				itemwidth=350;
				aI("text=Volume 1: Sketching Interior Spaces;url=/dvds/mgo01.html");
				aI("text=Volume 2: Rendering Interior Spaces;url=/dvds/mgo02.html");
				}

				with(milonic=new menuname("han")){
				style=menuStyle;
				itemwidth=350;
				aI("text=Character Design for Production - Concept Techniques with Peter Han;url=/dvds/bts01.html");
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