The Gnomon Workshop

The Art of Rival: Crimson x Chaos with Section Studios

The Art of Rival: Crimson x Chaos with Section Studios

 

 
 

Saturday, April 14th, 2018, 7:30 pm – 10:30 pm

 

Legendary videogame concept artist, Cecil Kim, will lead an exclusive event at Gnomon School in Hollywood on Saturday, April 14th, revealing the conception and development of Section Studios’ Rival: Crimson x Chaos strategy battle game. Cecil (Chief Creative Officer, Section Studios) will be joined at the Gnomon Stage by Katon Callaway (Game Director), David Viola (Lead Artist), Kristopher Vita (Character Artist), and Daniel Johnson (Character Artist) to share with us the making of Rival: Crimson x Chaos, including a look at the character art from concept to completion, rapid texture creation for the game’s characters, weapons, and towers, as well as the design and creation of the Rival arena environment.

 

Rival: Crimson x Chaos is designed for mobile, hitting screens everywhere on April 5th, 2018. For a first look at how Section Studios brought beautiful chaos to the world of Kel, and to meet the incredible masterminds and creative talent behind the inspiring work, be sure to RSVP to join us in Hollywood for this special event. For those that can’t attend in person, we’ll be streaming live on Gnomon’s Livestream channel and via the official Gnomon Facebook page from 7:30 PM PT. 

 

 

Schedule:

 

7:30 PM – 8:25 PM: Part One: The Art of Rival: Crimson x Chaos with Section Studios 
8:25 PM – 8:55 PM: Intermission + Networking 
8:55 PM – 10:00 PM: Part Two: The Art of Rival: Crimson x Chaos with Section Studios 
10:00 PM – 10:30 PM: Closing: Audience Questions, Meet and Greet, Art Book Giveaway

 

Gnomon School of VFX's full-time programs and 10-week individual courses are designed to develop well-rounded artists that are skilled in the diverse disciplines within 3D production. For those outside of the US, virtual classroom-style online courses are also available.


Guest Speakers

 
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Cecil Kim
Chief Creative Officer, Section Studios
 

Over two decades, Cecil Kim’s career as a concept artist and lead artist spanned Final Fantasy IX, Parasite Eve, God of War 1, 2, and 3, and God of War: Ascension. He even won a Best Artistic Achievement BAFTA video game award for his work as Visual Development Lead on God of War 3. Cecil is one of the founders of Section Studios, established in 2011, and additionally serves as an Advisory Board member for Gnomon School in Hollywood.

 
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Katon Callaway 
Game Director, Section Studios 
 

Katon Callaway began his journey 14 years ago when he left Colorado to pursue his dream in game development. Since then, he’s worked for Activision, Santa Monica Studio, and DICE LA, and is best known for his character work on the God of War series. Currently, he is embarking on a new journey as Game Director for Rival: Crimson x Chaos at Section Studios. You can also find him sculpting and painting creatures from time to time – just for fun!

 
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David Viola 
Lead Artist, Section Studios
 

David Viola was born in New Jersey and went to school in Brooklyn before launching his career at Viacom/MTV as a flash animator, making Facebook games. Eventually, he moved over to the Nickelodeon Games team where he was transferred to Los Angeles to work on the Monkey Quest MMO. David joined Section Studios in 2015, where he now leads 3D art for the game studio.

 
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Kristopher Vita 
Character Artist, Section Studios
 

Born and raised in the Philippines, Kristopher Vita moved to the US to pursue a career in the arts. He has been working in the video game industry for seven years as a 3D character artist. He was formerly at Float Hybrid Entertainment and nWay Games, before finding his way to Section Studios in Los Angeles. In his spare time, he accumulates many chicken dinners from PlayerUnknown’s Battlegrounds.

 
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Daniel Johnson 
Character Artist, Section Studios
 

Daniel Johnson is a Gnomon alum who began his work with Section Studios shortly after graduating from Gnomon School in Hollywood. His artistic education and flexibility enabled him to work across many of Section's projects, including the award-winning title Eclipse: Edge of Light, and now Rival: Crimson X Chaos, as both a character and environment artist.