3D Artist at DICE
Guilherme Rambelli started his career working as a 3D Generalist at “Hello There”, helping to create content for promos for clients such as, Marvel, Hasbro, Bravo TV and Toyota, creating, scanning and assembling 3D environments. In 2015, Guilherme joined 8i Labs, a group created by Weta Digital formers to research and create a new format of volumetric capture using “photogrammetry and other techniques. There, Guilherme was responsible for creating & delivering environments for VR experiences combining 3D scanning and digital 3D techniques for projects with partnerships with NASA, Warner Brothers, Buzz Aldrin and others. Currently, Guilherme works at DICE Los Angeles as a 3D artist, participating on the development of the Battlefield franchise, as well as researching new methodologies to create real-time content.