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Sketch to Screen: An Evening with Aaron Sims Creative

Sketch to Screen: An Evening with Aaron Sims Creative

interviews archive

Interview with Brian Recktenwald

Interview with Brian Recktenwald

Naughty Dog Environment Artist Brian Recktenwald reveals how his experiences working on titles like Uncharted 4: A Thief's End have helped to shape his own personal work, how photogrammetry and new procedural workflows are shaking up game development, and what young artists can do to help secure their first jobs in a changing industry. 

 

Read the Interview with Brian Recktenwald by Jim Thacker

release archive

Hyper-real Insect Design

Hyper-real Insect Design

events

The Art of Thor: Ragnarok – An Evening with Marvel Studios

The Art of Thor: Ragnarok – An Evening with Marvel Studios

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Five Important Lessons: Behind the Scenes of the Award-Winning ‘Coin Operated’ Short

Five Important Lessons: Behind the Scenes of the Award-Winning ‘Coin Operated’ Short

events

‘Weeds’: The Making of an Animated Short Film

‘Weeds’: The Making of an Animated Short Film