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interviews archive

interview with Krystal Sae Eua

Interview with Krystal Sae Eua

Learn about Krystal's journey from Gnomon School to Weta and discover how she's improved her character creation workflow over the years through continuous professional and artistic development.

 

Read the interview with Krystal Sae Eua by The Gnomon Workshop

interviews archive

So You've Learned Maya, What Next?

So You've Learned Maya, What Next?

 

Introduction to Maya, by veteran VFX artist and instructor Eric Keller, funnels over two decades of experience into a beginner-level workshop. The comprehensive tutorial is a 15-hour journey through everything Autodesk's platform offers — and is consistently one of our most-watched workshops. Eric’s workshop puts Maya through its paces; he considers all aspects of the platform from both a birds-eye perspective and in close-up detail.

Read the interview with Eric Keller by Lynette Clee

interviews archive

Crystal Bretz

Senior character/creature modeler, Crystal Bretz, is a shining example of what artists can achieve if they believe in themselves and stick to their guns. Crystal’s career started as a 3D generalist at the visual effects outfit Artifex Studios, where she worked for two years working across animation, tracking, layout, FX, rigging, and lighting.

 

Read the interview with Crystal Bretz by Lynette Clee

interviews archive

James Miller

Interview with James Miller

 

From Star Wars to How to Train Your Dragon, visual effects artist, James Miller, has produced critically acclaimed work across multiple blockbuster titles. In this interview, Miller divulges his insight when working in feature films for ILM and animated films for Dreamworks, plus, the highlights working for business divisions like the BBC. Miller also discloses key advice for new artists including an essential look into early career goals.


Read the interview with James Miller by Genese Davis

interviews archive

Sarah Arduini

interview with Sarah Arduini

 

Lead character animator, Sarah Arduini, has produced critically acclaimed work across multiple blockbuster titles such as Beauty and the Beast, Star Wars, and The Jungle Book. In this interview, Arduini divulges her insight on the day-to-day differences when working in feature animation and VFX, plus, her unique approach to garnering the necessary skills to improve and achieve career milestones. Arduini also discloses key advice for new artists including tips and tricks for creativity and an essential look into early career goals.


Read the interview with Sarah Arduini by Genese Davis

interviews archive

Charles Hu

Interview with Charles Hu

As a figure painter and notable art instructor, Charles Hu has produced critically acclaimed work in a wide range of avenues. From portrait paintings to character designs for film and game pitches, as well as designs for murals and comic books, Hu’s work reaches many audiences. In this interview, Hu divulges his take on traditional figure painting, his catalyst into teaching, and his approach toward go-to art practices. Plus, Hu reveals the details on his most influential past endeavors and mentors.

 

Read the interview with Charles Hu by Genese Davis