The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
Toni Bratincevic is a senior environment modeler at Blizzard Entertainment working with the animation team on the latest Blizzard cinematics. He is a self-taught artist whose passion for 3D art was kindled when he was exposed to 3D generated art pieces and movies such as Terminator 2 and Jurassic Park in the 90s. Never having the opportunity to study art and animation, he first explored 3D art as a hobby while obtaining a degree in IT.
Toni began his career almost 15 years ago, working as a 3D generalist for a company in Croatia which produced commercials and documentaries. A couple of years later, he moved to the United States, where his work revolved around pre-rendered game cinematics, first at Blur Studio and then with the Blizzard cinematics team. He found working on cinematics to be the perfect balance; it gave him the opportunity to work in video games while being able to create VFX quality art.
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Gnomon specializes in computer graphics education for careers in the entertainment industry.