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interviews archive

interview with Elaina Scott

With seventeen years of combined experience in video games, film and TV, Lead Animator Elaina Scott, has amassed a wide range of invaluable skills and experience. In this interview, Elaina discusses the daily demands animators face, solutions to common challenges, and instrumental advice for effective collaboration. Elaina Scott also reveals the details regarding how to survive in entertainment industries and a quick look at top notch software.

 

Read the interview with Elaina Scott by Genese Davis

interviews archive

Interview with Gennaro Esposito

3D artist, Gennaro Esposito, is a Senior Hard Surface Modeler for MPC London whose recent work includes Disney’s, The Lion King and Sonic. In this interview, Gennaro Esposito discusses his personal path into the industry, common modeling challenges and solutions, plus, instrumental advice for working in games, TV, and film. Esposito also reveals the details regarding his most influential project.

 

Read the interview with Gennaro Esposito by Genese Davis

interviews archive

Interview with Vitaly Bulgarov

Concept Designer, Vitaly Bulgarov is a sought-after 3D artist, whose extensive client-base includes Dreamworks, Blizzard Entertainment, LucasFilm’s Industrial Light&Magic, Paramount Pictures, MGM, Skydance Productions, Boston Dynamics and more. In this interview, Bulgarov, discusses the day-to-day challenges for principle designers, the development of a side-scrolling action game and other unannounced titles, plus, instrumental advice for creating futuristic designs and the details behind his most impactful moments in the industry.

 

Read the interview with Vitaly Bulgarov by Genese Davis

interviews archive

Interview with Rob Nederhorst

 VFX Supervisor and compositor, Rob Nederhorst, possesses unique talent and has produced critically acclaimed work on titles such as Thor, Captain American, Iron Man 2, The Day after Tomorrow, Daredevil, and Star Trek: Nemesis. In this interview, Nederhorst divulges how he forged his career, his methods for reengineering pipelines, the day-to-day differences between VFX artist and VFX supervisor, plus, the details on his most influential past endeavors.

 

Read the interview with Rob Nederhorst by Genese Davis

interviews archive

Interview with Marc Gabbana

At home with robots, monsters, slick cars and even children’s stories, industry veteran Marc Gabbana has created concept art for VFX-heavy epics like Star Wars: Episode I & II and The Matrix sequels, Blade Runner 2049, Star Trek: Beyond and designs for visually stunning Audi, Comcast and Verizon commercials, to name a few. Hear about his start in the Detroit automotive industry, why traditional drawing techniques are a key foundation for any creative, and a bit about getting to work at Skywalker Ranch.

Read the interview with Marc Gabbana by Courtney Trowbridge

interviews archive

Interview with Jerad S. Marantz

Creature designer and concept artist Jerad S. Marantz has worked on the likes of Marvel’s Avengers: Infinity War and Black Panther, The Planet of the Apes trilogy, American Horror Story, HBO’s Westworld, and Gears of War, to name a few. In this interview, we discuss his very grounded creative process for designing the seriously awesome superheroes and monsters we see on screen today, keeping up with the ever-evolving needs of the film and game industries, and how having traditional skills in your arsenal will always benefit digital artists.

Read the interview with Jerad S. Marantz by Courtney Trowbridge