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interviews archive

Interview with Robby Branham

Interview with Robby Branham Senior 3D generalist and compositing artist Robby Branham has worked on everything from Coke commercials to cinematics for Clash of Clans. He reveals what it takes to succeed as a 3D generalist, provides his tips for surviving as a freelancer, and explains why Houdini is no longer just a tool for technical directors, but an essential part of any artist's skill set.


Read the interview with Robby Branham by Jim Thacker

interviews archive

Interview with Alex Nice

Interview with Alex NiceVeteran concept illustrator and art director Alex Nice discusses how his work on movies like The Jungle Book, Pacific Rim and Tron: Legacy informs his training for The Gnomon Workshop, and reveals how becoming a successful concept artist means staying abreast of new technology: from 3D software to room-scale virtual reality.

Read the Interview with Alex Nice by Jim Thacker

interviews archive

Interview with Brian Recktenwald

Interview with Brian Recktenwald

Naughty Dog Environment Artist Brian Recktenwald reveals how his experiences working on titles like Uncharted 4: A Thief's End have helped to shape his own personal work, how photogrammetry and new procedural workflows are shaking up game development, and what young artists can do to help secure their first jobs in a changing industry. 

 

Read the Interview with Brian Recktenwald by Jim Thacker

interviews archive

Interview with Matthias Buehler

One of the rare CityEngine specialists, Matthias Buehler, discusses translating concept art into 3D environments, his role at Scanline VFX in Vancouver and some of the challenges he faced creating VFX on Independence Day: Resurgence, and why CityEngine was his weapon of choice for creating alien-inflicted mass destruction on 3D cityscapes. 

 

Read the interview with Matthias Buehler by Lynette Clee

interviews archive

Interview with Igor Staritsin

Interview with Igor StaritsinSenior Matte-Painter and Concept Designer for the film and video game industries shares his experiences creating digital mattes for Uncharted 4, offers his top tips for brushing up on traditional skills, and discusses the use of matte painting in VR projects. Read on for Igor Staritsin’s pro advice.

Read the interview Igor Staritsin by Lynette Clee

interviews archive

Interview with Rogelio Olguin

Naughty Dog Texture Artist, Rogelio Olguin, shares how his first experiences creating level designs and art for games in the modding community led him to make the right connections and enter contests that would change his career forever. Read on to discover Rogelio’s top advice for aspiring texture artists.

 

Read the interview Rogelio Olguin  by Lynette Clee