The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
Designing within specific parameters can only make you a stronger designer and almost always, in the film industry, physically building props and sets comes with a wide set of restrictions. In this workshop, Concept Artist Matthew Savage will take you through the process of transforming a commercially available vehicle by stripping it down to its chassis and designing a new sci-fi vehicle over the existing frame. Starting by building a rough block model to be used as a sketching underlay, we start in Photoshop before moving to MODO for modeling, texturing and adding decals without having to UV the model. Finally, we move back into Photoshop for finalizing our finished piece of production ready concept art.
Duration: 220 Minutes
Format: HD 1920x1080
Matthew Savage has worked as a concept artist for the film and television industry for the past fifteen years working in such diverse departments as costume, props and weapons, vehicles and set design. Based in the UK and trained as a product and multimedia designer, upon graduating Matthew moved instantly into the film industry where he started as a 2D concept artist on season one of Doctor Who for the BBC. Transitioning into movies and introducing 3D software into his workflow, Matthew has worked on features such as The Dark Knight, Prince of Persia, Kick-Ass and X-men: First Class within the art deptartment and Prometheus, Thor: The Dark World and The Martian within the costume dept. Matthew is currently working for Lucas Film as a weapon and prop designer for features including The Force Awakens, Rogue One and The Last Jedi. He lives in the south west of the UK with his wife and two children.
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Gnomon specializes in computer graphics education for careers in the entertainment industry.