Digital Production
The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
Entertainment Design
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
Tattooing
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
Software
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.
Instructor GalleriesInstructor Interviews
Hossein Diba is currently the Lead Character Artist at WWE. His responsibilities include Modeling, Sculpting, Texturing and Shading of characters and creatures for animation, games, cinematics and 3D Printing. Hossein’s passion for the study of human and animal anatomy is evident in his work, being highly regarded by his peers in the ZBrush community. Since 2008, Hossein has been developing characters based on concepts and photo reference for various projects. He has worked as both a freelance and staff artist, having had the honor to contribute to such titles as Royal Rumble 2016, likeness head sculpts for Modern Life, Evolve, Atom Universe, Alan Wake remastered, Fallout New Vegas, and Batman Arkham Knight.
Hossein Diba is by far, one of the most talented modern sculptors of the moment. The realism of his works is very inspiring to everyone whom loves this kind of art
Hossein Diba is one of the top character artists in the industry. His likeness sculpts and attention to detail is on a level all on its own. Watching Hossein just inspires myself and artists to keep pushing forward. Technical, artistic and trendsetting. Everyone could learn from Hossein.
I've been following Hosein's work for a while and he is definitely taking it to the next level! He is killing it! The amount of work and the quality he's been pushing is great!
Hossein's work is amazing, his likeness of The Rock is my favourite one!
I was blown away by his Wolverine, the likeness of Hugh Jackman was just over-the-top awesome. It’s been a life-long dream of mine to create a project that required hyperrealistic likeness sculpts of digital-humans, and after coming across his work, I knew it would finally be possible. I am extremely excited about Hossein sharing with the world his techniques and technical knowledge. He is one of the very few people in the world who can capture likeness with such attention to detail