The Gnomon Workshop

Complete Lighting in Unreal Engine

with Charleston Silverman


In Complete Lighting in Unreal Engine, Charleston Silverman walks you through the lighting system and tools available in Unreal Engine 4. Using a pirate ship cabin created for this tutorial, this environment utilizes features and techniques such as modulated and static mesh emissive lighting to bounce and volumetric lighting. Some of the topics covered include: general lighting dos and don'ts, standard light actors: points, spot, and directional, dynamic lighting techniques, light functions, IES profiles and post processing. Charleston then covers techniques to improve optimization, quality and performance as well as config modification to enable advanced features. For those looking for a thorough understanding of the lighting system in Unreal Engine, this title offers valuable insight, tips and techniques.

Duration: 106 Minutes

Format: HD 1920x1080

Charleston Silverman

Volumetric Pipeline Producer at 8i

Charleston Silverman is the Volumetric Pipeline Producer at 8i, a volumetric video capture tech startup located in Playa Vista, CA which utilizes real-time rendering engines (Unreal Engine, Unity, etc.) for deployment of their assets. Charleston currently specializes in development for real-time rendering pipelines and has been creating digital assets since he began using the Half-Life (GoldSrc) SDK. His digital asset creation specialties include 3D Modeling, Photogrammetry, Materials, Texturing, and Lighting but is also well versed in various types of digital content development. Having worked on projects for companies such as Time, Inc., NASA, Weta, Sony Pictures, Warner Brothers, CNN, NBA and Apple, Charleston possess extensive experience in digital content creation for standard media, VR, and AR within the games and film development industry.