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Creating Beatboards for Pre-Production

From Script to Storybeat in Photoshop With Rembert Montald

Description

Storyboard artists will often have to pitch a project before pre-production can even begin. Storybeats is a concept used by artists working at this critical point in a project to interpret a script and develop a pitch that, if greenlit, will later form the fundamentals of the production sheet. Think of it as the concept art before the concept art; it’s used by animators, storyboard artists, and concept designers alike throughout pre-production and beyond.


Rembert Montald, a Storyboard Artist working in videogames in California, introduces and shares his complete workflow for creating beatboards that will impress stakeholders and producers. From reviewing an initial script and overcoming the anxiety of creating something when there are no existing designs yet, Rembert walks through his thought process and workflow, demonstrating 11 different storybeats along the way. This insightful workshop has a heavy emphasis on drawing and journeys from the initial thumbnail sketches all the way through to a rendered beatboard.


This 3.5-hour workshop is suitable for anyone interested in drawing, filmmaking, or working in pre-production. By completing the 16 chapters, you will develop an understanding of what it takes to create a satisfying beatboard that has the potential to greenlight a project. You’ll also uncover effective techniques for sketching complex scenes, from hero shots to overlooking skyscrapers.


Duration: 226 Minutes

Format: HD 1920x1080

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  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production

Rembert Montald

Storyboard Artist

Rembert Montald believes the best way to tell a story is to show it. Intrigued by the intricacies of visual storytelling, Rembert pursued an education in animation and art in Brussels, Belgium, and later at Gobelins in Paris. After working on a variety of projects, including storyboards for animated movies — and even theme parks — he decided Belgium was a little too small for him. He’s since lived and worked all over the globe, including Croatia, Germany, Portugal, and now the United States. Rembert has been working for Riot Games as a Concept and Storyboard Artist for the last five years and was privileged to be mentored by Ryan Woodward.


  • Rembert’s broad spectrum of interest creates vibrant pieces. Does not seem to matter whether a sentimental shot of a couple, an action scene strained to the edges of tension or a sublime environment is needed, he delivers it with confidence using traditional approach or when the medium demands, with unconventional solutions.

    - Aron Elekes
    Concept Artist at Riot Games

  • Rembert's brush is timeless, and brings with it a knowledge and execution that would make the great masters proud.

    - Ron Pucherelli
    Animator/Game Developer for Dreamworks, Sony, Riot Games

  • Rembert’s cinematic knowledge shines through with this workshop; his broad experience with Film, Animation, and Painting make him a modern-day master.

    - Bo Zonneveld
    Concept Designer for Marvel Studios, One Pixel Brush