The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
In this demonstration Ryan Hawkins explains how he uses photographs to create concept art for production, through five unique examples. Ryan discusses the speed advantages of using photographs versus painting while sharing his techniques for properly blending images so that they integrate with each other seamlessly. A wide variety of Photoshop tools are utilized in his workflow with an emphasis on lighting and efficiency. Ryan’s workflow comes from a different perspective than most concept artists who use photos in their work. As a 3D artist who needed to explore quick techniques for the look-development of his scenes, he discovered that photo integration dramatically accelerated his output. Whether you need to quickly produce concept art or add finishing touches to a 3D illustration, this lecture is designed for anyone with a basic understanding of Photoshop from the novice to professional.
Duration: 129 minutes
Format: HD 1280x720
Ryan Hawkins has been in the video game industry for over ten years, having contributed to many different aspects of the industry. Ryan was Lead Artist on Tom Clancy’s The Division for Ubisoft Massive, and has contributed to various titles including Aliens: Colonial Marines and HAWKEN. He is the creator and founder of the book series VERTEX and has created and worked on community competitions such as Dominance War, The Comicon Challenge, BRAWL and Darksiders for communities such as Polycount and Game Artisans. Ryan also contributes his expertise to the field of software development as Brand Director for Quixel, the creators of nDo, dDo and Megascan.
"Ryan has always impressed me with his willingness to learn new concepts, internalize them through application, and immediately teach what he has learned. He's a great teacher and facilitator of ideas."
"Ryan is a great artist that combines together the artistic with the technical side of things and because of this he is able to provide a unique vision and contribution to the project in which he's involved. "
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Gnomon specializes in computer graphics education for careers in the entertainment industry.