The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
This lecture introduces the student to sculpting the full-scale head with an emphasis on detail. Beginning with a 1/3 scale concept maquette, this title teaches how to scale up off of a design and build a full scale sculpture from scratch. Sculpting of the facial features is emphasized, with a focus on secondary & tertiary form, including step-by-step techniques used to create wrinkles, skin texture, pores, veins - all the essential components of sculpting realism. The lecture also addresses the important considerations when sculpting for digitization. Every phase of sculpting the head is demonstrated including armature construction, initial block-in, facial features, ears, horns and surface details.
Duration: 120 minutes
Format: SD 640x480
With over forty film and television credits, John Brown’s skills as a sculptor placed him in the top live-action special make-up FX houses in Hollywood. Credits include Alien Resurrection, Species 2, George of the Jungle, Jumanji, X-Files, Mars Attacks, Bless The Child, Monkeybone, The Cell, Spy Kids, Scary Movie 2, Planet of the Apes and a host of others. John is also a bronze figurative artist whose sculptures reside in private collections throughout the United States.
In this new set of lessons from one of America’s leading figurative sculpting tutors – John Browns approach on how to sculpt the planes of the human male head is carefully and methodically explained. John’s teachings deliver a pragmatic set of simple to understand lessons that help ground the sculptor in the critical importance of learning the fundamentals of this art. It is these fundamentals that our creative team here at Weta Workshop value as the underpinning of our sculpting process – whether we are sculpting a hyper realistic figure or a more fantastical alien creature. Johns insistence that, all good work must be underpinned by a thorough understanding of structure and form, is also the cornerstone of our creative process .
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Gnomon specializes in computer graphics education for careers in the entertainment industry.