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Creating a Concept Model in VR

Vehicle Modeling in Gravity Sketch & Cinema 4D With Glen Southern

Description

Gravity Sketch is one of several VR design and modeling programs being used by artists in media and entertainment to create 3D models within a virtual environment. While 3D has long been a part of the concept design process — helping artists to add convincing dimension, perspective, and scale to their concept designs — the evolution of VR technology in more recent years has allowed developers to create fully featured 3D modeling and sculpting programs that are now being used efficiently across the media and entertainment, automotive, and fashion industries, among others. 


Creative Director, Glen Southern introduces the principles behind modeling in VR and shares the fundamentals that you need to know when creating your own concepts inside a VR headset. This 3.5-hour workshop begins with a first look at Gravity Sketch and shares how to sketch in VR, before demonstrating Glen’s complete concept design and block-out process. Glen then takes the 3D model into Cinema 4D for further exploration and reveals his process when preparing models for the final rendering, which in this case is handled with Redshift.


Duration: 3h 29m

Format: HD 1920x1080

Glen Southern

Creative Director/Director at Southern GFX

Glen Southern runs Southern GFX, a UK-based studio specializing in character and creature design with clients including SKY, Roald Dahl, Mackinnon and Saunders, Nike, Sainsbury’s, Adidas, Netflix, Screen Scene, Disney, Lego, Pixologic, and Wacom. He has been using and training artists in ZBrush for over 15 years and is a Wacom Ambassador for the UK and Ireland. More recently, he has been creating in the VR space working with companies like Adobe Medium and now Gravity Sketch in the UK. He and his team at Southern GFX split their time between client projects, training for both corporate clients and in colleges and universities around the UK, as well as presenting cutting-edge digital tools at events around the world. 

  • Glen and his team have been an essential part of our creative team here at SKY for over 10 years now. When we have a 3D model requirement we often go to Glen first and if there is new creative software on the horizon, he is often right there out at the front.

    - Justin’s Bates
    Creative Director VFX, SKY UK

  • Glen is always ahead of the curve. In my near 30 years’ experience as a 3D artist, compositor, and now as an educator, I have not met many people who have the same enthusiasm, knowledge, and craft as Glen. He is always generous with his time — especially with artists at the start of their careers — and he is an altogether nice guy who is passionate about art and life in equal measure.

    - Stephen Lohan
    BAVisComm, MA Isca. Dublin School of Creative Arts, Technological University, Dublin

  • Glen has been integral to these developments as he has vast experience of training in Digital and/or VR as well as working on successful industry projects. In addition to our academic endeavors, Glen has been key in training me to model and sculpt using Gravity Sketch in a virtual environment. He introduced me to the virtual co-creation space, which has been vital in my training during lockdown; Glen offers guidance, support, and feedback on my work, and he does so in an engaging and exciting way. I don’t know of anyone else teaching VR creation tools at this level.

    - Hatana El-Jarn
    Senior Lecturer in Immersive Technology, Liverpool John Moores University