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Topology for Animated Characters

Efficient Techniques using Maya & ZBrush with João Victor

Description

Learn how to build a complete character for animation with clean topology. Being a modeler in the animation industry puts you in a flexible position but also demands a lot of you, both artistically and technically. In this 2-hour workshop by João Victor, who has contributed to movies including Pixar’s Inside Out 2, he demonstrates the technical side of character modeling for animation, including the very important topological solutions needed to ensure clean models that correctly deform when animated.


This comprehensive workshop begins with the basics and works through to more advanced techniques using Maya and ZBrush. For João, topological tasks are like challenging games; artists need to create unique solutions for different characters to create meshes that are as efficient as possible. The work done by modelers is critical for the success of characters as they move through the animation pipeline to be used by various departments. João not only discusses the important topology concepts that professional modeling teams consider when preparing meshes for other departments in a studio environment but also provides professional tips and tricks for you to take with you into your personal and studio projects alike.


Duration: 1h 55m

Format: HD 1920x1080

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  • Topology for Animated Characters
  • Topology for Animated Characters
  • Topology for Animated Characters
  • Topology for Animated Characters
  • Topology for Animated Characters
  • Topology for Animated Characters
  • Topology for Animated Characters
  • Topology for Animated Characters
  • Topology for Animated Characters

João Victor

Freelance Character Artist

João Victor is a professional character modeler and sculptor who specializes in creating topological solutions for clean and appealing deformations and efficient pipelines. He is skilled at translating 2D designs into 3D models and enjoys creating his own character concepts. He is also experienced in rigging characters and props, creating corrective blendshapes, programming using Python and Max script for tools in both Maya and 3ds Max, as well as surfacing/texturing and lighting/rendering. In his spare time, he enjoys developing games using Maya and 3ds Max. 


Over the past two decades, João has worked for feature film, advertising, and TV, working for Pixar, Paramount, and Skydance, plus many more. His credits include Inside Out 2, Saving Bikini Bottom: The Sandy Cheeks Movie, and Luck, as well as many other feature films.

  • One of the most brilliant guys I had the opportunity to work with!

    - Alexandre Gielman
    Engineer & Simulation Expert at TV Globo

  • Highly recommend.

    - Luiz Amaral
    Technical Artist/Rigging R&D/Tools Developer at Electronic Arts