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Large-Scale Water FX in Houdini
Simulate & Render a VFX Shot using Houdini & Nuke with Miguel Perez Senent

Miguel Perez Senent

6h 52m | 18 Chapters

Creating a High-Fidelity Hero Building
Maya, Substance & V-Ray Workflow with Dmitry Kremiansky

Dmitry Kremiansky

6h 58m | 10 Chapters

Character Animation Fundamentals for Games
Professional Maya Techniques with Juan Cervilla

Juan Cervilla

4h 28m | 12 Chapters

Creating a Sci-Fi Hallway in Unreal Engine 5
Texturing Pipeline Using UE5, Blender & Substance Painter With Dominique Buttiens

Dominique Buttiens

3h 27m | 9 Chapters

Modeling and Rendering a Realistic Jumping Spider
with Eric Keller

Eric Keller

9h 01m | 25 Chapters

Creating an Epic Matte Painting Shot
Advanced Techniques with Igor Staritsin

Igor Staritsin

7h 44m | 22 Chapters

Creating Realistic Fabric & Clothing for Games
Marvelous Designer & ZBrush Workflow with Erika Lochs

Erika Lochs

2h 52m | 11 Chapters

Introduction to ZBrush 2022
A Comprehensive Guide to Learning ZBrush With Madeleine Scott-Spencer

Madeleine Scott-Spencer

20h 41m | 41 Chapters

Creating Assets & Architecture for Game Environments
From Maya & ZBrush to Unreal Engine 5 With Giovani Magana

Giovani Magana

4h 10m | 14 Chapters

Nuke Projection Workflows for Feature Films
Using Maya, Nuke, Arnold & Photoshop with Nacho Thomas

Nacho Thomas

7h 23m | 11 Chapters

Creating Foliage for Videogames
SpeedTree, Maya, ZBrush, Substance & UE5 Workflow with Colin Valek

Colin Valek

3h 29m | 12 Chapters

Creating Cinematic Compositions for Production
Visual Development Workflow Using Blender & Photoshop With Francesco Guarini

Francesco Guarini

1h 56m | 11 Chapters

Master Rigging & Python Scripting in Maya
Create Helper Scripts & a Python Limb Rig With Nick Miller

Nick Miller

5h 20m | 10 Chapters

Modeling a Stylized Character for Games
From 2D Concept to Unreal Engine 5 Render With Kat Unsworth

Kat Unsworth

4h 31m | 11 Chapters

Introduction to Maya 2023: Volume 1
Beginner’s Guide to Getting Started in Maya With Eric Keller

Eric Keller

2h 55m | 12 Chapters

Introduction to Maya 2023: Volume 2
Building & Animating 3D Models in Maya With Eric Keller

Eric Keller

4h 24m | 14 Chapters

Creating Environment Art for Digital Production
SpeedTree, Substance Painter & Houdini Pipelines with Ciro Cardoso

Ciro Cardoso

6h 07m | 14 Chapters

Creating a Monolithic City in Unreal Engine 5
An Environment Generalist Workflow with Jianfeng Li (Allan)

Jianfeng Li (Allan)

9h 24m | 19 Chapters

Unreal Engine 5 Lighting Fundamentals
A Complete Walkthrough of the UE5 Lighting System With Charleston Silverman

Charleston Silverman

3h 11m | 9 Chapters

Creating a Sci-Fi Pistol for Games
Weapon Modeling & Texturing Techniques With Sean Marino

Sean Marino

2h 22m | 8 Chapters

Real-Time Filmmaking in Unreal Engine 5 — THE EYE: CALANTHEK
The Making of the Award-Winning Short Film With Aaron Sims

Aaron Sims

5h 16m | 10 Chapters

Real-Time Character & Environment Lighting
Lighting for Games & Cinematics Using Unreal Engine 5 with Eric Roin

Eric Roin

2h 45m | 6 Chapters

Character Rigging in Maya for Game Production
Build a Production-Ready Character Rig With Taylor Whitsett

Taylor Whitsett

5h 00m | 12 Chapters

Creating Stylized Facial Rigs for Production in Maya
Master Convincing Character Expressions With Hector Abraham Torres

Hector Abraham Torres

4h 24m | 12 Chapters

Creating Creature Hair & Fur Grooms in Houdini
Advanced Grooming Techniques with Kristin Farrensteiner

Kristin Farrensteiner

7h 56m | 19 Chapters

Unreal Engine 5 Material System Overview
Fundamental & Advanced Techniques With Charleston Silverman

Charleston Silverman

5h 00m | 8 Chapters

Design Futuristic Architecture Using Blender
2D-to-3D Workflow Using Blender, Quixel Bridge & Photoshop with Leo Li

Leo Li

5h 57m | 14 Chapters

Introduction to Substance Painter 2020
From Zero To Hero With Christophe Desse

Christophe Desse

3h 45m | 21 Chapters

Cinematic Lighting in Unreal Engine 5
Interior Lighting Workflows Using Lightmaps & Lumen With Ted Mebratu

Ted Mebratu

2h 12m | 10 Chapters

Character Modeling for Production
Maximizing Your Workflow for Deadlines with Krystal Sae Eua

Krystal Sae Eua

4h 05m | 15 Chapters

Creating Procedural Environments in Houdini
with Wojtek Piwowarczyk

Wojtek Piwowarczyk

8h 09m | 10 Chapters

High-Fidelity Environment Design
Blender, 3D-Coat & Photoshop Workflow with Jannis Mayr

Jannis Mayr

2h 40m | 7 Chapters

Introduction to Ziva VFX: Volume 1
Soft Tissue Simulation Using Ziva VFX, Maya & Wrap3D With Madhav Shyam

Madhav Shyam

7h 55m | 13 Chapters

Animal Anatomy: Modeling a Fossa
From Skeleton to Final Creature Sculpt with Aritz Basauri

Aritz Basauri

5h 33m | 28 Chapters

Efficient Techniques for Building 3D Environments
Tips For Nuke, Clarisse, Houdini, SpeedTree, Maya & More With James A.J. Miller

James A.J. Miller

3h 06m | 8 Chapters

Introduction to ZBrush 2021
The Ultimate Guide To ZBrush With Madeleine Scott-Spencer

Madeleine Scott-Spencer

51h 00m | 66 Chapters

Stylized Environment Creation for Games
Creating Stylized Assets for Unreal Engine with Rodrigo Brea

Rodrigo Brea

5h 08m | 14 Chapters

Creating a Medieval Castle in Unreal Engine 5
Maya, ZBrush, Substance Painter & UE5 Workflow With Phil Stoltz

Phil Stoltz

4h 00m | 8 Chapters

VFX for Games: Creating a Fantasy Scene
An Efficient & Flexible VFX Pipeline for Games with Keagan Williams

Keagan Williams

2h 50m | 8 Chapters

Introduction to Maya 2023: Volume 3
Shading, Lighting, Cameras & Rendering With Eric Keller

Eric Keller

2h 41m | 10 Chapters

Creating a Large-Scale Aerial Shot
Houdini, Arnold & Nuke Workflow with Frederick Vallee

Frederick Vallee

7h 27m | 9 Chapters

Creature Rigging for Production
with Perry Leijten

Perry Leijten

7h 38m | 15 Chapters

Creating Stylized VFX in Unreal Engine 5
Niagara & Substance Designer Workflow With Pawel Margacz

Pawel Margacz

4h 54m | 15 Chapters

The Techniques of Syd Mead 1
Thumbnail Sketching and Line Drawing

Syd Mead

2h 00m | 8 Chapters

Gaea Essentials: Create Realistic Procedural Environments
A Comprehensive Crash Course in Procedural Terrain Creation With Dax Pandhi

Dax Pandhi

4h 47m | 8 Chapters

Creating Stylized Hairstyles Using ZBrush
A Comprehensive Guide for Stylized Characters With Dan Eder

Dan Eder

2h 27m | 6 Chapters

Creating a Laser Sword for Games
3ds Max, ZBrush, Marmoset Toolbag & Substance Painter Workflow with Dylan Mellott

Dylan Mellott

2h 56m | 10 Chapters

Color Theory: The Mechanics of Color
Applied and Theoretical Color with Richard Keyes

Richard Keyes

2h 00m | 5 Chapters

Practical Light and Color
Theory and Application with Jeremy Vickery

Jeremy Vickery

1h 56m | 9 Chapters

Creating a Stylized Female Character
The Making of Lyn-Z with Crystal Bretz

Crystal Bretz

6h 23m | 44 Chapters