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The Art of Iconic Creature Design
Photobashing and ZBrush Workflows with Aaron Sims

Aaron Sims

2h 06m | 7 Chapters

Hunting the Idea
Creative Concept Design with Miguel Martinez

Miguel Martinez

2h 13m | 13 Chapters

Creating Complex Designs and Patterns
Substance Designer and ZBrush Techniques with Nate Stephens

Nate Stephens

2h 03m | 10 Chapters

Creature Sculpting with Dominic Qwek
ZBrush, Keyshot and Photoshop Techniques

Dominic Qwek

2h 26m | 11 Chapters

Sculpting the Planes of the Head
a fundamental guide to mastering the head with John Brown

John Brown

3h 30m | 23 Chapters

Building a Stylized Environment, Volume 2
Ideation to Creation: Terrain, Rocks and Foliage

Martin Teichmann

2h 41m | 11 Chapters

Building a Stylized Environment, Volume 1
Ideation to Creation: Blockmesh, Bridge, Castle with Martin Teichmann

Martin Teichmann

5h 04m | 16 Chapters

Mech Design for the Entertainment Industry
with Furio Tedeschi

Furio Tedeschi

2h 44m | 10 Chapters

Designing for Production in ZBrush
with Rafael Grassetti

Rafael Grassetti

2h 10m | 6 Chapters

Creating an Illustration from A to Z
with Pascal Blanché

Pascal Blanché

3h 50m | 7 Chapters

Creating 360° Concept Art for Production
with Nick Hiatt

Nick Hiatt

5h 20m | 12 Chapters

Dynamic Animal Sculpting
with Krystal Sae Eua

Krystal Sae Eua

4h 40m | 14 Chapters

Character Design and Sculpting for Concept
with Josh Herman

Josh Herman

3h 20m | 11 Chapters

Creative Creature Design
with Neville Page

Neville Page

3h 20m | 6 Chapters

Creating Assets for Games using Photogrammetry
with Guilherme Rambelli

Guilherme Rambelli

4h 31m | 15 Chapters

Robotic 3D Design for Entertainment
with Vitaly Bulgarov

Vitaly Bulgarov

3h 30m | 15 Chapters

3D Scan and Retopology for Production
Photogrammetry Workflow with Ara Kermanikian

Ara Kermanikian

8h 59m | 23 Chapters

Environment Creation for VR using Photogrammetry
with Guilherme Rambelli

Guilherme Rambelli

2h 50m | 15 Chapters

Introduction to the UV Toolkit in Autodesk Maya 2018
with Eric Keller

Eric Keller

6h 40m | 20 Chapters

Hyper-realistic Insect Design
with Eric Keller

Eric Keller

7h 33m | 21 Chapters

Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald

Brian Recktenwald

2h 19m | 12 Chapters

Creating Key Art Illustration for Film and Games
with Alex Nice

Alex Nice

2h 05m | 5 Chapters

Cloth modeling pipeline with Marvelous designer
with Paul Liaw

Paul Liaw

9h 48m | 26 Chapters

Environment Creation for Film and Cinematics
with Olivier Dubard

Olivier Dubard

1h 51m | 10 Chapters

Creature Modeling for Production
with Ben Erdt

Ben Erdt

6h 57m | 15 Chapters

Creating Props for Games, Vol. 1
Modeling and Baking Normal Maps for Production

Nick Reynolds

7h 15m | 13 Chapters

Character Modeling for Production
Maximizing Your Workflow for Deadlines with Krystal Sae Eua

Krystal Sae Eua

4h 05m | 15 Chapters

Creating Hyper Realistic Characters in ZBrush
with Hossein Diba

Hossein Diba

4h 28m | 13 Chapters

Creating a Sci-Fi Alleyway
Detailed Environment techniques with Devon Fay

Devon Fay

6h 46m | 14 Chapters

Sci-Fi Costume Design in ZBrush
with Luca Nemolato

Luca Nemolato

4h 46m | 17 Chapters

Sculpting a Dragon with ZBrush
with Maarten Verhoeven

Maarten Verhoeven

3h 53m | 16 Chapters

3D Character Design
Sculpt, Model, Render with Josh Herman

Josh Herman

2h 08m | 11 Chapters

3D Creature Design: Alien Rock Grubber
Concept, Model, Texture, Render with Jerad S. Marantz

Jerad S. Marantz

6h 21m | 21 Chapters

3D Design for Production
with Vitaly Bulgarov

Vitaly Bulgarov

2h 28m | 11 Chapters

Creative Character Design Techniques
Fostering Happy Accidents

Neville Page

2h 40m | 6 Chapters